
Granville
he/him
5.0
(10)
Timezone
Identity
About Granville
Hi! I’m Granville (he/him), and I’ve been playing and running Dungeons & Dragons for most of my life. At this point, D&D is just kind of part of who I am. I love telling stories, making weird characters, doing silly voices, and watching a group of players take whatever I had planned and immediately send it flying off the rails. I’ve played with everyone from complete beginners to longtime D&D nerds, and I’m happy with either. My biggest thing is making sure everyone at the table feels comfortable jumping in, being creative, and playing the way they want to play. D&D is a group storytelling game, and everybody should get their chance to shine. I also have a background in theatre and music, which definitely sneaks into the way I DM. I love getting into character, setting a scene, building dramatic moments, and occasionally being way more theatrical than the situation probably calls for. Mostly, though, I just want people to have fun, tell a good story together, roll some dice, and leave the table excited about whatever ridiculous adventure we just went on.
At a glance
3 years on StartPlaying
2 games hosted
Highly rated for: Storytelling, Creativity, Inclusive
$20 per session
Featured Prompts
When I'm not running games I'm...
Bartending, acting/performing on stage, or going to school to become a teacher!
How Granville runs games
My DM style is a pretty solid mix of storytelling, roleplay, and challenging combat (with a healthy amount of chaos thrown in). I love setting a scene. Music, sound effects, descriptions, character voices, all that good stuff. I want the world to feel alive without spending fifteen minutes describing the wallpaper. Give me enough atmosphere to get everyone’s imagination going, and then let’s play. Combat is probably where I get a little mean. I like encounters that are challenging, tactical, and actually feel like they matter. Sometimes that means the party is going to get their asses kicked a little. But I also really don't enjoy combat that takes three hours to resolve. I use Roll20, custom tokens, macros, and some API wizardry to keep things moving quickly so we can focus on making decisions, rolling dice, and doing cool shit instead of fighting with the interface. Roleplay is a huge part of my games, too. I love when players get attached to their characters and the people around them. Give me heartfelt conversations, stupid arguments, questionable decisions, dramatic reveals, and those wonderfully awful moments where the whole table suddenly goes quiet because something just happened. I know the rules pretty well, but I'm definitely not interested in letting them get in the way of a great moment. Creativity is encouraged. Weird ideas are encouraged. If you want to try something ridiculous, tell me what you're trying to do and we'll figure it out. Basically: the rules matter, consequences matter, and your choices matter. But the Rule of Cool is alive and well at my table. Surprise me. I genuinely love when you do.