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GM Larkin

they/them

5.0

(5)

Timezone

America/los Angeles

Language

English

Identity

LGBTQ+
Queer
Neurodivergent
Women/Femme Identifying
Game Designer

About GM Larkin

Hey there! My pronouns are they/them, and I'm your new GM. Crafting worlds and characters is my passion, and infusing diversity and drama into every aspect of the world is a special talent of mine. If you want a story of a bunch of plucky heroes overcoming oppressive evils, complete with twists and struggles and a dramatic climax or two, that's basically all I do here. Everyone likes a satisfying ending, right? I like to find ways to tie everything up into nice bows, leaving only the most deliberate of loose ends to keep the story open for continuation. So, now that I've convinced you that our game is going to be heckin rad, when do you want to start?

At a glance

3 years on StartPlaying

Highly rated for: Storytelling, Inclusive, World Builder

How GM Larkin runs games

My motto is: Respect first, drama second, and game third. If you want a thrilling story that respects your boundaries and pits you into challenges you couldn't find elsewhere, my table is for you. I lead everything off with a consent form, so I have a decent grasp of the topics my players feel comfortable dealing with in the game. Respect is mandatory at my table. Once I know what you're comfortable with, I look at the outline of what I had planned and the characters that have been brought to the table, and I find every way that I can to introduce ideological dilemmas, suspenseful mysteries, and climactic struggles worth investing in. Now that I know what the important conflicts are going to be, I can focus on finely crafting mechanical challenges for you, incorporating the dramatic struggles in the design as much as I can.

GM Larkin's Preferences

Systems

Dungeons & Dragons 5e
Pathfinder 2e
Call of Cthulhu
Dungeons & Dragons 4e
Blades in the Dark
Star Wars D6
13th Age
Ryuutama
Masks: A New Generation
ICRPG Index Card RPG
MAID The Role Playing Game

Platforms