Professional Game MasterJacob Reeves-Messnerhe/him
I started playing D&D in 2009 with 3.5 and I have about 2 years of story writing and story telling. I like to challenge myself with playing in multiple ways, and molding my story to the way players will most enjoy. The biggest thing I learned was from another GM, and he taught me rule zero: "If it isn't fun, don't do it." I love watching people solve puzzles, gather information, and applying it.
I am a huge fan of role-play and puzzles. I love watching player work together to solve the issues at hand, even combat can be a puzzle. I love chaos, and the multitude of way players work around it, I do play in favor of my players, as they also should use rule zero, and if it isn't fun for them, then why should I expect them to choose me?
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