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The Silent Prince

The Silent Prince (he/him)

5.0

(6)

4 years on StartPlaying

Highly rated for: Storytelling, Creativity, World Builder

About me

I have been a player for quite a long time, and recently became a Dungeon Master. Recently being relative. I began playing D&D back in the early 2000s, starting with AD&D 2nd Edition, otherwise known as 2nd Edition Advanced. I have two years of Online DMing under my belt, mostly with 5th Edition, as requested by the players, and I have not kept precise time on how long I have been DMing for. This is due to the enjoyment of myself, and of my players. I am a chill, relaxed DM, but I do not brook others ruining the game for everyone else. I am also a Balanced DM, as I have a balance of Roleplay and Combat. Upon request, I can lean one way more than the other, but this request must be a majority ruling. I mostly operate under my own Homebrew, using 5th Edition. Further information can be given, upon request or joining a game. I primarily operate using Foundry VTT, and with the use of Port Forwarding, for my Online D&D games. I live in the USA, and my times are rather flexible. Of course, all players will need to agree upon a time.

GM Style

I enjoy a balanced DM's breakfast of roleplay, combat, puzzles, and everything inbetween. Upon request, I have no qualms with leaning towards other particular items, as well. Though, this does need to be agreed upon by the party. I love roleplay, dropping tidbits of information that don't answer anywhere near enough questions, having PCs come to their own conclusions on recent events, and unfolding a world as they explore, fight, and get stronger. The world is a living place, after all. If you make the choice to spend a night in the tavern, rather than escort that nervous caravaneer, the players may happen upon the ransacked caravan. Overall, I'm rather patient. Though, I don't go for Chaotic Stupid, and I will deliver a DM's Bonk if you keep annoying the rest of the party with your antics. If people are having fun, though? Then you're a-okay. I just want folks to have a good time.

Game platforms used
Game Master Reviews (6)

Proficiencies

Players say this GM is great at:

Storytelling

Creativity

World Builder

Bangzell avatar

Bangzell

Whether you're a hard-bitten dice rolling tabletop veteran or a relatively new natural one acolyte, this GM is patient and attentive, and brings both quick wit and genuine encouragement to the table. He builds his players a narrative that is broad without being unfocused, allowing for freedom of individuals and the party while driving toward narrative points full of intrigue and drama. From brooding princes of the abyss to mecurial dragon-gods working on a level of intrigue unknowable to the mortal mind, to a vampiric pirate captain just looking to make a quick buck in a cruel and uncaring world, the NPCs players can interact with and the choices that arise from their choices can be transparent at times and cryptic at others. All the same, player agency, and resulting consequences, are always at the heart of this GM's schemes. In terms of combat, he manages to balance encounters in such a way that players can embrace the ever-important feeling of personal potency they design their characters to achieve, while high-stakes encounters will demand that players work in smart, synergistic ways. In short, these dire "boss fight" encounters reward coordination and cooperation in a way that feels dynamic and natural. Whether you sign on planning to horny bard your heart out, seek to unearth the arcane secrets of the world as an obsessive wizard, or simply plan to fight the good fight with your smiting great sword in hand, this is a GM who will provide you with a broad canvas on which to work; and one who will test the resolve of your artistic vision.

Ultima avatar

Ultima

Despite having never played D&D 5E at all before, I was able to get into a relatively high-level game and learn without much issues. Also, they make some really cool homebrew stuff.

Maximo avatar

Maximo

Has a unique homebrew world with great races but the only gripe I have is that they tend to clash heads with other players. Still I would recommend them.

Clara avatar

Clara

For actual GMing, excellent, no complaints. He's *very* patient, like with me who ask even the most basic questions in every single session. Perhaps too patient, but that means he can deal with a wide range of players, and great for newbies. Homebrewing and worldbuilding seems to be his strong suit, through his world you're almost guaranteed an enjoyable experience. He'll find a way to make your creativity works in his setting, within reason. My only problem is more on the technical side. If you play with Foundry, perhaps it's recommended to use your own setup and invite him into it, instead of using his less-than-ideal computer. Otherwise lags/technical problems can be detrimental, especially during scenes with a large number of NPCs. In the other hand it doesn't happen that often, and might be fine with smaller campaigns/dungeons.

Kiseki avatar

Kiseki

This DM doesn't just build a world but a whole darn universe and yet still makes for each character to have their own story as part of their world rather than in stead of it.

Sayaka avatar

Sayaka

When I first joined this GM's game, I wasn't expecting much more than some backdrops for combat to take place, but what I got was much more. Rather than just rooms and a hodgepodge reason to go kill orcs and trolls, a lovingly crafted world awaited me and the other players that I became quite invested in - and still am. From interesting NPC's and locales to a storyline that both has the players as the driving force and allows for the world to still feel like it would continue to move if the players were doing nothing at all, I cannot recommend them more highly. Maps are also part of this GM's forte, as even small locales seem to be given the same amount of care as the entire world that that locale is a part of. World maps allow the players easy glances to see where they may be on a world scale at a glance, while local maps and dungeon maps are interesting enough to keep you focused while not vague enough so as to have you guessing what might be where. This GM also really goes the extra mile to help out with ensuring that each player has an enjoyable experience. I wasn't feeling the character I made at first, so at the first logical opportunity for my current character to exit the party, and my new one to come in, those concessions were made and helped to allow my ideas to come to fruition so that they would make sense within the universe he had created. The only flaws I have noticed could be that sometimes pacing can be strange, but I blame that more on us as players than the GM considering they allows the players to help guide the story more than the NPCs. Overall I give this GM a 9/10.

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