I have been playing and GMing (mostly the latter) TTRPGs since I got the Basic Box Set of D&D some ... er ... several decades ago. I cut my teeth on AD&D and have played and GM'd every iteration of Dungeons & Dragons since. These days, I tend to run Powered by the Apocalypse games and horror one-shots, but I have plans to dip into my Kult: Divinity Lost book and my new Christmas present: City of Mist, along with Uncharted Worlds, Action World, and whatever else may be sitting on my gaming bookshelf that I've forgotten about. I also offer Zweihander for some Grim and Perilous fantasy, some Savage Worlds, and a mean online Ten Candles game. Season Two of the actual play podcast I run (The Gothic Podcast) uses Monster of the Week and Dead of Night rules. I like fast, entertaining play in theater of the mind that doesn't get bogged down in rulebooks (but doesn't ignore them, either) and has a nice mix of RP, combat, humor, seriousness, and horror. To keep up with what I'm offering and other gaming commentary, sign up for my mailing list at http://eepurl.com/hrKoH5

GM Style

I love roleplaying games. I firmly believe that in addition to entertainment, ttrpgs encourage interpersonal, problem-solving, and critical thinking skills -- they certainly did so for me growing up ... and now. These days, my personal DMing style is more toward embracing rules-lite systems (mostly Powered by the Apocalypse systems) that build off of player interactions and input. That said, I also enjoy returning to D&D (5th Edition, primarily) to explore tombs, temples, and critter-haunted dungeons. I encourage a mix of combat and role-plalying situations (and role-playing within combat situations), and tend toward being very descriptive (I get bored with "That hits, you take 4 damage" and prefer even the quick "It slashes yellowed talons across your arm, drawing blood for 4 damage" kinda thing. I also lean heavily (especially in online play) toward theater of the mind, where we build the scenes in our head parts by using our mouth parts rather than depending on tactical maps -- but use a lot of the latter in my D&D games. This style has leant itself well to the actual play podcast that I host. I should also mention that in addition to balancing RP and combat, I like a nice mix of humor and seriousness (with adjustments for game concept, of course).

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