Gabe
he/him
5.0
(21)
Timezone
Language
Identity
About Gabe
Hey there! I’m Gabriel, or Gabe for short (he/him). I’ve been a Game Master for about a decade, running adventures built around memorable characters, collaborative storytelling, and the kind of moments players are still talking about long after the dice stop rolling. These days, my main focus is my Dungeons of Drakkenheim campaign. I love its mix of dark fantasy, dangerous exploration, faction politics, horror, and difficult choices, and I put a lot of work into making Drakkenheim feel like a living place that reacts to the players. I’m also hoping to resume my Monster of the Week play-by-post game soon, which gives me a chance to explore a very different style of storytelling. My Twitch and YouTube channels have taken more of a backseat for now. Rather than trying to constantly produce content, I’m putting that energy into the games themselves and into Antics & Rolls, the community surrounding them. My goal is to create a welcoming space where players can get invested in their characters, enjoy each other’s company, and build stories together. I’m based in Quebec, so my English comes with a bit of French-Canadian flavour. I also love using technology to make online play as immersive as possible, whether that means detailed maps, atmospheric visuals, music, custom handouts, or tools like Dungeon Alchemist. If you enjoy character-driven campaigns, immersive worlds, meaningful choices, a bit of chaos, and a table where everyone gets a chance to shine, you’ll probably feel right at home with Antics & Rolls.
At a glance
3 years on StartPlaying
105 games hosted
Highly rated for: Creativity, Sets the Mood, Visual Aid
$30 per session
Featured Prompts
My favorite books are
Dungeon Crawler Carl
People are always surprised when I tell them
that I am also a semi-pro musician (trombone), and that I only have one kidney!!!
When I'm not running games I'm...
building new maps, thinking about next campaigns, plotting twists and turns.
How Gabe runs games
I run immersive, character-driven games where the world reacts to the players and their decisions matter. I enjoy giving characters room to grow, pursue personal goals, build relationships, and leave a lasting mark on the setting rather than simply moving from one encounter to the next. I use Foundry VTT extensively to support that experience, with carefully selected modules, animated spell effects, atmospheric lighting and sound, layered maps, automation, and interactive environments. I love using technology to make the world feel alive, but I try to keep it in service of the game rather than letting it become a distraction. Roleplay is a big part of my table. I give NPCs distinct personalities, motivations, and voices, and I'm always happy to commit to a ridiculous accent when the moment calls for it. I also enjoy creating custom artwork, handouts, magic items, and other visual elements that help players connect with the people and places they encounter. My games tend to feature a mix of roleplay, exploration, tactical combat, mystery, and meaningful choices. I enjoy challenging encounters and dangerous situations, but I'm not interested in competing against my players. I want you to succeed—but I want those victories to feel earned. Above everything else, I want the table to be welcoming, collaborative, and fun. Everyone deserves time in the spotlight, everyone should feel comfortable contributing, and we're all there to build a memorable story together.
Featured Prompts
I deal with rules issues by...
discussing it with the players openly, and making rulings when appropriate.
My games focus on...
having the absolute most fun possible, while advancing the overall story, and every player's story.
Rules are...
just guides to make sure everyone has the most fun around the table, with some sense of fairness.
Gabe's ideal table
My table is fun, welcoming, character-driven, and consequential. There’s plenty of joking around and chaos, but when the story gets serious, choices matter. NPCs remember what you do, factions react, and not every problem has a perfect solution. You’ll fit well if you enjoy collaborative storytelling, engaging with the world, and giving other players room to shine. You don’t need to know every rule or be an expert roleplayer, just bring curiosity, respect, and a willingness to make interesting choices. Expect a mix of roleplay, exploration, mystery, tactical combat, bad accents, terrible jokes, and decisions that can genuinely change the story.
Featured Prompts
I am for a vibe that's...
positive, respectful, playful, like 12 year olds just playing outside in the yard with pretend-swords.
I love it when a player
takes the reins and describes in details what is going on, and help shape the world around them.
I think min/maxing...
is really fun, as long as you accept that I'll also need to min/max my monsters to defeat you.
Gabe's Preferences
Systems
Platforms
Game Mechanics