Cost Per Player
$35.00
3 years on StartPlaying
10 games hosted
Highly rated for: Visual Aid, Voices, Storytelling
About me
As a kid I wanted to be a Game Designer in the video game industry, conceptualizing levels and mechanics. I love video games but I quickly realized the limitations of the art form. I had never considered that D&D, a game I had been playing for quite some time, involves quite a lot of game design knowledge and imagination when you're the GM! Overall, I am a fun over anything else kind of Gamemaster. I am excited to introduce new people to the concept of a TTRPG, and I am excited to surprise experienced players with fun oriented scenarios. Here's a link of images showing what my sessions can look like. Much of online D&D relies on the GM giving visuals on screen, because we don't have access to facial expressions, hand gestures, etc, only a screen, so I'm always trying to have something pretty to look at while we play! - https://drive.google.com/drive/folders/12Mt9ci_2LYBCXZVGpgZeGcWff_HjMyyb?usp=sharing My SPG Youtube Channel, I will be uploading more videos over time - https://www.youtube.com/@GMelectrorocket
GM Style
I enjoy using player character backstory, goals, bonds, and flaws to bolster the stories and battles. Of the three major pillars, Roleplaying, Exploration, and Combat, I focus on what the players enjoy the most for their campaigns. With Boss Battles I use a mechanic straight out of MMOs called Telegraphed Attacks, which are AOE attacks that don't activate until the next round. This forces PCs to move around a lot more, something 5e doesn't really support as usually you'd be standing in one space mashing your usual Action. I try to keep battle mechanics thematic, Lair Actions and Telegraphed Attacks should match the stages and enemies you're fighting and cause you to have more options to choose from rather than the basic ones you'd normally end up using.
Games played
Game platforms used
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