Electrorocket [Jake] banner

Electrorocket [Jake]

he/him

5.0

(17)

Timezone

America/denver

Language

English

Identity

Neurodivergent
Game Designer

About Electrorocket [Jake]

I am a fun over anything else kind of Gamemaster. I am excited to introduce new people to the concept of a TTRPG, and I am excited to surprise experienced players with challenging conflicts to overcome. I am currently running 2 full D&D5e Campaigns on Thursdays and Mondays, and have open games on Fridays, Saturdays (1 player waiting,) and Sundays (1 player waiting). If you'd like to see images of what being in a session looks like, here you go - https://drive.google.com/drive/folders/12Mt9ci_2LYBCXZVGpgZeGcWff_HjMyyb?usp=sharing

At a glance

4 years on StartPlaying

62 games hosted

Highly rated for: Creativity, Storytelling, World Builder

Featured Prompts

I got started GMing...

because I enjoy watching players deal with unique problems more than I enjoy being the player solving them.

My favorite shows/movies are

Mob Psycho 100, Daredevil, Rush Hour, Flash Gordon, Jojo's Bizarre Adventure Season 5, Gundam 0079, Hunter x Hunter, Trigun, Sousou no Frieren, Warrior (2019), The Badlands (2015), Drunken Master II, Videogamedunkey, The Matrix, Arrow Season 2, Barbie (2023), Blade, Monty Python and the Holy Grail

My favorite system of all Time is

D&D 5e 2014

How Electrorocket [Jake] runs games

I enjoy using player character backstory, goals, bonds, and flaws to bolster the stories and battles. Of the three major pillars, Roleplaying, Exploration, and Combat, I focus on what the players enjoy the most for their campaigns. I enjoy playing NPCs that interact with the Player Characters often, and I do my best to voice them as closely as I can to the sound they should have. NPCs and the world react to the players decisions, and moves on its own too. With Boss Battles I use an MMO inspired mechanic called Telegraphed Attacks, which are attacks that only powerful enemies have access to. At the end of a turn, the enemy can telegraph the location of an incredibly dangerous effect that will occur at the beginning of the enemies next turn. This forces PCs to move around a lot more, something 5e doesn't normally need you to do, and many of these Telegraphed Actions can be interrupted, stopped, or altered which gives you more ways to fight back or defend your allies. I keep battle mechanics thematic, Lair Actions and Telegraphed Attacks should match the stages and enemies you're fighting, giving you more options to use your action on something other than just dealing damage. We do Skill Challenges, where players come up with ways that their character could help bring the party closer to completing a difficult goal. Skill Challenges primarily let us see how the party handles time sensitive challenges that require creativity to overcome rather than raw power. During these, only player characters take turns and the turn order is chosen by the players each round. I believe these add fluidity to playing your character with your group!

Featured Prompts

Rules are...

guidelines, and I can bend them if what the player wants to do makes sense. We're usually playing in a fantasy world so fantastical things are much more possible than in real life.

Electrorocket [Jake]'s ideal table

My table welcomes all player types, I enjoy a variety of experiences, usually the Campaign will have a focus on specific ones. I pay attention to individual interests of the players, and what the entire group enjoys the most as a whole. I try to combine these aspects while using backstory elements and roleplaying, all to create moments that only the specific group can have. Improvisational character roleplaying and bizarre combat are huge at most of my tables. I consider roleplaying a useable weapon in combat. I consider the powers and abilities of each member for use in roleplaying as well. A character that focuses on using fire spells may have more fluidity in their usage over magical fire outside of the game's mechanics in meaningful ways.

Featured Prompts

I am for a vibe that's...

all about having fun as the focus of the game. There'll be serious moments and silly moments, whatever is the most fun at the time.

Electrorocket [Jake]'s Preferences

Game Mechanics

Game style

Roleplay Heavy

Combat Heavy

Rule of Cool (RoC)

Rules as Written (RaW)

Sandbox / Open World

Social

Electrorocket [Jake]'s games