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Cost Per Player

$7.50
Aaron

Aaron (he/him)

5.0

(5)

Teacher/Educator

Less than a year on StartPlaying

Highly rated for: Creativity, World Builder, Teacher

About me

Hi there! I've been a Game Master / Dungeon Master for a while now, idolising (as everyone does) Matthew Mercer and Brennan Lee Mulligan. I have run a plethora of game sessions, from one-shot adventures to enduring campaigns, and across an array of settings, themes, and age ranges. I pride myself on tailoring the experience to suit player expectations, ensuring that you get to enjoy the game YOU want to play. One thing you should know about me, is that I LOVE Role Playing Games, and have an ambition to introduce as many people as I can to the hobby. I greatly welcome total newbies to the table alongside hardened veteran players. It doesn't matter whether you are unfamiliar with one game system, or TTRPG as a whole, I am happy to take the time to help welcome you to the hobby.

GM Style

*WHAT TO EXPECT* Games I run are intended to be immersive, packed with soundscapes, miniatures and terrain (if playing in person). I ask all players to put down their phones for a bit and let themselves be absorbed into the world, and truly embody their character to get the best from their sessions. Most sessions will involve some form of conflict, which can be navigated either through social interaction or direct combat. The group can decide on preferences and what style of game they wish for in the Session Zero. *USE OF VTTs* Unlike most GMs when running a game online, I don't use a VTT for every scene and location. I find that when a map is put on screen, players hone in on what is on the map, rather than thinking about what their characters can see. For this reason i utilise 'Theatre of the Mind' a lot, and only employ a VTT for combat encounters, or scene's specifically requiring a grid map. *DEEP CHARACTER DEVELOPMENT* It doesn't matter whether you're playing in a single session "One-Shot", in a lengthy campaign, or anywhere in between, the most fundamental part of the game is the player characters. Due to this, I like to focus heavily on character development, allowing players to tell the stories they want to tell, as well as discover parts of their characters that they didn't know themselves. There's nothing greater as a GM than seeing a player fall in love with their character more every session they get to play them. *WORLD BUILDING* With players creating rich, vibrant characters with deep, intricate lore, it is only fair that they should exist in a world that has the same standards. I pride myself on world building abilities, fleshing out even the most mundane of locations to make them feel truly lived in. I like to play on Theatre of the Mind also, allowing enough room for the players to visualise their own version of the world, being guided through it by the GM, rather than being railroaded into a strict image. Lore is ever present in any world I run a game in, and this can be explored to greater or lesser degrees, depending on the preference of the group. Further details around this will be covered in Session Zero. *NARRATIVE GAMING* Once we have vibrant characters and and intricate world for them to exist within, a captivating narrative is needed to keep the players engaged and excited for the next session. I have spent my entire life (from as young as 6 years old) writing stories and narratives in one form or another. Often my narratives revolve around overarching themes and styles, whilst the story beats are swayed and influenced by the decisions of the characters. Details around the theme(s) of narratives, and styles will be included in the session notes, and can be discussed further in the Session Zero. *A HANDS ON GM* As a GM, it is not only my role, but my duty to ensure that the players all get what they expect from the game. For this reason, I am always happy to be involved in character creation, right from the inception through to the very last moments of the campaign and debrief. In addition to Session Zero, I will have a server on Discord dedicated the player group, allowing free and open communication with me at any time, answering any questions, and offering guidance as best I can both in and out of the gaming session. *A SAFE SPACE* It is paramount to me that all players feel safe at the table, whether virtually or in real life. Any topics / themes that are sensitive to a player will be avoided with the utmost care, and several safety measures are always used to ensure that the best care can be provided. Games I run are always welcoming to anyone, from any walk of life and with any identity. Players that do not allow for a safe space are ejected from the game. *GROUP SIZE* Ideal group sizes range between 3 to 6 players usually, giving the players around the table an experience where they can all get involved. Larger and smaller group sizes are welcomed, and how these games will be run is covered in the Session Zero before everyone jumps into the game session(s).

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