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Drew DiSario

he/him

5.0

(64)

Timezone

America/new York

Language

English

Identity

Teacher/Educator

About Drew DiSario

I'm a GM, teacher, and improv nerd who runs collaborative, character-driven games. I believe the best RPG stories are forged by the whole table, not written by one person. My background in teaching and improv helps me craft worlds full of heart and humor where your choices truly matter. My goal is to create a fun, inclusive space where we can build something truly epic together.

At a glance

3 years on StartPlaying

68 games hosted

Highly rated for: Creativity, Inclusive, Teacher

Average response time: Under 1 hour

Response rate: 100%

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I became a GM because

I became a GM to blend my love of epic adventures with my background as a teacher and improviser. Running games has given me creative freedom, lifelong friends, and unforgettable stories. I want to share that experience with you.

How Drew DiSario runs games

I run collaborative, character-focused games where your choices shape the story. I love to improvise and keep things dynamic, so no two sessions ever feel the same. With a mix of combat, roleplay, and exploration, I aim to create a fun, inclusive space where every player can shine, take bold risks, and enjoy a truly memorable adventure.

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My games focus on...

Collaborative stories, bold character choices, and a balance of humor, heart, and action. I build around player backstories and let your choices shape the world. No pressure to perform, just a fun, welcoming space to explore and play!

Drew DiSario's ideal table

My ideal table is collaborative, welcoming, and focused on storytelling. I value curiosity, creativity, and respect for both the game and each other. If you enjoy character-driven roleplay, shared storytelling, and a flexible, low-pressure environment, you'll feel right at home. All experience levels are welcome.

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I love it when a player

I love it when a player leans into their character’s perspective, builds connections at the table, and helps move the story forward. Players who take risks, explore flaws, or highlight someone else’s moment make the game better for everyone.

Drew DiSario's Preferences

Game Mechanics

Game style

Roleplay Heavy

Combat Heavy

Dungeon Crawl

Rule of Cool (RoC)

Sandbox / Open World

Social

Drew DiSario's games