GM Bobby Slay (he/him)
5.0
(7)
3 years on StartPlaying
Highly rated for: Creativity, Rule of Cool, Storytelling
About me
I have been playing or running a game of D&D just about every week for the past 5 years because I love what happens when people come together to tell an epic tale of adventure. In addition to a handful of beginner-oriented sessions, I have run two long-term homebrew campaigns. My first campaign ran for 37 sessions, and my second campaign has run for 25 sessions so far. I may not know everything there is to know about the game, but I know this: You and your friends want to see your characters do awesome things, and I want to be there to keep the rules from getting in your way. I am currently branching out from D&D and learning a couple of other games systems that emphasize group storytelling elements over tactical combat: I find that "13th Age" is very close to D&D, but more streamlined and with strong features that inspire improvised storylines, while "Tears of a Machine" is significant departure, both in terms of content and mechanics--as it dispenses with both the fantasy setting and the d20.
GM Style
Beginner friendly. I do my very best to help players get into character, learn rules, and find ways for everyone to contribute to the adventure. I strive to create conflicts that are compelling, design encounters that are dynamic and flavorful, and encourage creative solutions to challenging problems. It's more fun when adventurers do what is most exciting (or funny) in a given situation, rather than what would be most prudent. It's not like I am looking for an excuse to kill off your character. Taking a bold action, however, does not guarantee success--and that's okay. Occasional setbacks make for a more engaging adventure. Because elements of humor and mystery are what keep me coming back for more as a player, I always try to incorporate them into the games that I run. Roleplaying is the heart of any RPG, and the only way to get better at it is to practice. So, what's your motivation?
Game platforms used
Game Master Reviews (7)
Proficiencies
Players say this GM is great at:
Creativity
Rule of Cool
Storytelling
Friday Man always does a great job setting the scene- wether it’s through story telling, maps, session recaps, or props- his players always become immersed in the game. His use of character voices encourages players to role play with confidence. Friday Man’s understanding of game mechanics really helps new players and allows seasoned players to be creative.
We technically held this session on a Monday, but it definitely felt like a Friday to me. We had all the carefreedom of an oncoming weekend as our party explored The Stronghold. Friday Man had lost his voice right before the session, but he rolled with it and we all whispered and it made it feel like we were all being really sneaky (which we were trying to do in-game anyways). The mood was set for the different scenes with different music appropriate to the environment, changing as we passed over a bridge, through a garden, and into a prison's torture chambers. Descriptions of the environment were colorful and appropriately detailed--plenty of aesthetic substance to stir the theater of the mind, but not so much detail that it dragged on. Friday Man has a good command of the core rules of D&D, but when there were questions that we didn't collectively know the answers to, they were resolved in a way that suited the story, made sense, and were cool or funny. And he kept a balance of letting us glimpse what the mechanics of the monsters we were up against were, flirting around in the rewarding inner space between being too obvious or being too hidden.
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