Professional Game MasterDM Keith
I love Dungeons and Dragons. I also want to share that love with others. More than anything else, I want the people at my table, whether it's their first ever game or it's their hundredth, to have a good time. I know that a "good time" is different for everyone, but what I try to do is tailor my games to my players and by extension, their characters. If your character has a history, I want to know it so that I can add those details to the game. I want to tell your story; yes, there will be monsters to face and villains to fight that won't pertain to your story, but with time, your character will stand in the spotlight and I will do my best to make that moment memorable. I have been running Dungeons and Dragons 5th Edition games with friends for seven years. I have ran, and completed multiple pre-written adventure modules, such as Waterdeep: Dragon Heist , Curse of Strahd, Tales from the Yawning Portal, and Icewind Dale: Rime of the Frost Maiden. In addition to my experience with published adventures I also have my own Homebrew Setting, filled with locations and a history that many previous players have yet to uncover.
I'm a big fan of in character roleplay and I will attempt to give unique voices to all major NPCs the party comes into contact with. Whether those voices are good or not is a matter of taste I suppose. I encourage players to speak in character, but if that's not your thing then don't worry. I will often work Player Character backstory into the main campaign. I believe this helps players become more invested in the world and more eager to interact with it. I do try to keep the tone of most games light, but that tone can shift depending on the context. For example, in my favorite module, Curse of Strahd, things are pretty bleak most of the time. The oppressive atmosphere is part of the appeal, but that atmosphere will brighten on occasion. The game can't be fun if everything sucks all the time. I will very rarely say no to an idea proposed by players. However, that does not mean your actions won't have consequences, be they good or bad. Think before you act and know that most choices you make will come back in both big and small ways. I enjoy combat like everyone else, but sometimes I will present challenges that may be beyond a party's current skill level. That isn't to say you won't be able to defeat it if you're clever enough or you won't be able to face the enemy again when you have more abilities, resources, etc. I put these encounters into my games to show that not every battle can be won on the first try, but when you face off against an enemy that had previously defeated you and come out on top, that will be a moment to celebrate. I will emphasize that these encounters will not be the norm, but the exception, and you will most likely be able to tell the difference when it happens.
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