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Brian Germain
Published Writer

3 years on StartPlaying


1 game hosted

About me

"I know I speak on behalf of everyone that we had an awesome time with you at the helm of our DnD adventures and you gave us an experience we'll all remember ! You made it easy for us to learn as we went, and showed a lot of patience with our group haha. If we ever do get back into DnD online in the near or far future we will be sure to hit you up and get something going... ...Well from playing with you at your virtual table I have nothing but high praise for playing online. You Brian, set the bar very high man." - Kyle (Floki) "Thanks so much for the session my man! Honestly, we are all so pumped! Sorry we are a little slow with roll20 and rules, we all want to improve and make it better for you... ...Can't stress enough how fun you made that for everyone, we talked about it all day today... ..You rock, always a good time!" - Eric (Ol' Reg) I've been an artist for 45 years, a writer for about 20 and a Roleplayer in some capacity or another for about 39. I like to write and draw comic books, paint miniatures, write D&D materials (campaigns/modules/supplements). I have a Patreon page as well as several Discord servers. I also have Roll20 Pro account. I have played and Game Mastered literally hundreds of sessions for Shadowrun, TMNT, Robotech, Vampire/Werewolf/Mage etc., Marvel Superheroes, (a couple Sessions of DC Heroes and Star Wars), Top Secret, Twilight 2000, Gamma world, Top Secret, Ninja's and Superspies, as well as D&D Basic through Expert, AD&D 1st and 2nd ed., and D&D 5e

GM style

I love to have my players be challenged I also love for my players to help set the tone for the gameplay, most of my groups are fairly laid back and I love all types of groups. Role-playing heavy or laissez faire are both fine with me. But rules lawyers are just "ok", I will negotiate and discuss rules sometimes but those things are better discussed between games. I believe it also needs to be known that I think the most paramount rule in Dungeons and Dragons (or nearly any RPG) is that the DM is always the final arbiter of the rules and the rules are meant to be "guidelines".

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