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Cost Per Player

$20.00
Jeremiah | The Direpug Storyteller

Jeremiah | The Direpug Storyteller (they/them)

5.0

(14)

LGBTQ+
Neurodivergent

Less than a year on StartPlaying

89 games hosted

Highly rated for: Storytelling, Creativity, Teacher

About me

The Direpug Storyteller "Epic Tale Wagging" Bespoke adventures for extraordinary stories. ~*~ I started playing & running RPGs in the same year the movies The Prestige, 300, and The Departed released (take from that what you will). Ever since then, I have been in love with the creation of RPG stories around the table with friends. I have a background dabbling in many things: acting in stage theatre, improvised storytelling, miniature crafts, creative writing, LARP organization, and music. I use these skills together to create an immersive role-playing experience and thrilling action sequences in a fictional world waiting to be explored. In my story-telling sessions, non-player characters have secrets of their own, actions have ripple-effect consequences, and there's always a new horizon worth seeking! Logo Art by Ziggy Aarts https://www.instagram.com/ziggyaarts

GM Style

-- The Three Golden Rules -- I believe that many rules of RPGs are inevitably broken, if not bent with abandon. However, in our games these 3 Rules will never be broken. 1. Respect the Player. Everyone here should be having a good time, and that begins with mutual respect. -e.g. Players make their own choices. Players are entitled to feel safe at all times. Players are to be treated as peers, if not better. Etc. 2. Respect the Party. Everyone has great fun individually, but we must also consider the fun of the group. -e.g. Players must consent to shared goals for the purpose of the Story. Players must include other Players where they can in good faith. Players must make character decisions that can remain compatible with the other Players and Story. Etc. 3. Respect the Storyteller. The Storteller (me) does a lot behind the scenes and do my best to follow the spirit of the core rulebook, so please engage with my rulings and policies in good faith. -e.g. While the Storyteller is still a Player, they must interpret both the Rules and Story all Players are trying to interact with. Lying or tricking the Storyteller services no one; we're on the same team! Communicate issues or obstacles ahead of time, wherever possible. Etc *** I like to run two types of games, generally speaking, Adventure Stories and Social Mystery Stories. Respectively, my favorite systems to utilize these game types are D&D and VtM. *** In Adventure Stories, I tend to focus on the 'three pillars' of classic 'Dungeons & Dragons' style of gameplay. I strive to provide combat every session with room for in-character decision making by allies & enemy NPCs/monsters, dynamic environments, and always with narrative significance. I strive for immersive and complex environments to engage with and draw from that will inform players of the challenges they will face, arm them with discoverable advantages, and bestow magical items or enchantments. I strive for rich and intricate social networking between the various NPCs. Players have opportunities to fulfill long-term social goals with a wide cast of memorable characters and their attached relationships & goals in a 'living' world. With combat in particular, great care will be taken to respect Rules-as-Written, the spirit of the rules per DM interpretation, and the commonly understood 'Rule 1' of the hobby. *** In Social Mystery Stories, I tend to focus on the political and social intrigue of classic Vampire: the Masquerade gameplay. In addition to physical prowess, social and mental capabilities are essential to surviving in a world where a deceptive smile can lay ruin faster than a blade. I strive to provide an impressive depth of NPCs in positions of social, political, and economic power. I strive to integrate as much of the established lore/storyline of the expanded universe as necessary for the narrative being told in this story. I strive to center the narrative around the individual Player Character so that the greater plot of the story (and the Party) will build in a natural and satisfying manner. A lot of this work and preparation will come from Session 0 discussions, character creation hooks/prompts/feedback, and highly-encouraged links between individual Party members. The people, or monsters, you interact with will have their own goals, alliances, rivalries, and methods... on top of a unique personality!

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