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Jeremiah | The Direpug Storyteller

Jeremiah | The Direpug Storyteller (he/they)

5.0

(17)

LGBTQ+
Neurodivergent

Less than a year on StartPlaying

152 games hosted

Highly rated for: Storytelling, Creativity, Inclusive

Average response time: Under 1 hour

Response rate: 100%

About me

The Direpug Storyteller "Epic Tale Wagging" Bespoke adventures for extraordinary stories. ~*~ I started playing & running RPGs in the same year the movies The Prestige, 300, and The Departed released (take from that what you will). Ever since then, I have been in love with the creation of RPG stories around the table with friends. I have a background dabbling in many things: acting in stage theatre, improvised storytelling, miniature crafts, creative writing, LARP organization, and music. I use these skills together to create an immersive role-playing experience and thrilling action sequences in a fictional world waiting to be explored. In my story-telling sessions, non-player characters have secrets of their own, actions have ripple-effect consequences, and there's always a new horizon worth seeking! Logo Art by Ziggy Aarts https://www.instagram.com/ziggyaarts

GM Style

-- The Three Golden Rules -- I believe that many rules of RPGs are inevitably broken, if not bent with abandon. However, in our games these 3 Rules will never be broken. 1. Respect the Player. Everyone here should be having a good time, and that begins with mutual respect. -e.g. Players make their own choices. Players are entitled to feel safe at all times. Players are to be treated as peers, if not better. Etc. 2. Respect the Party. Everyone has great fun individually, but we must also consider the fun of the group. -e.g. Players must consent to shared goals for the purpose of the Story. Players must include other Players where they can in good faith. Players must make character decisions that can remain compatible with the other Players and Story. Etc. 3. Respect the Storyteller. The Storteller (me) does a lot behind the scenes and do my best to follow the spirit of the core rulebook, so please engage with my rulings and policies in good faith. -e.g. While the Storyteller is still a Player, they must interpret both the Rules and Story all Players are trying to interact with. Lying or tricking the Storyteller services no one; we're on the same team! Communicate issues or obstacles ahead of time, wherever possible. Etc *** I like to run two types of games, generally speaking, Adventure Stories and Social Mystery Stories. Respectively, my favorite systems to utilize these game types are D&D and VtM. *** In Adventure Stories, I tend to focus on the 'three pillars' of classic 'Dungeons & Dragons' style of gameplay. I strive to provide combat every session with room for in-character decision making by allies & enemy NPCs/monsters, dynamic environments, and always with narrative significance. I strive for immersive and complex environments to engage with and draw from that will inform players of the challenges they will face, arm them with discoverable advantages, and bestow magical items or enchantments. I strive for rich and intricate social networking between the various NPCs. Players have opportunities to fulfill long-term social goals with a wide cast of memorable characters and their attached relationships & goals in a 'living' world. With combat in particular, great care will be taken to respect Rules-as-Written, the spirit of the rules per DM interpretation, and the commonly understood 'Rule 1' of the hobby. *** In Social Mystery Stories, I tend to focus on the political and social intrigue of classic Vampire: the Masquerade gameplay. In addition to physical prowess, social and mental capabilities are essential to surviving in a world where a deceptive smile can lay ruin faster than a blade. I strive to provide an impressive depth of NPCs in positions of social, political, and economic power. I strive to integrate as much of the established lore/storyline of the expanded universe as necessary for the narrative being told in this story. I strive to center the narrative around the individual Player Character so that the greater plot of the story (and the Party) will build in a natural and satisfying manner. A lot of this work and preparation will come from Session 0 discussions, character creation hooks/prompts/feedback, and highly-encouraged links between individual Party members. The people, or monsters, you interact with will have their own goals, alliances, rivalries, and methods... on top of a unique personality!

Game platforms used
Social
Game Master Reviews (17)

Proficiencies

Players say this GM is great at:

Storytelling

Creativity

Inclusive

Orion avatar

Orion

New review

Played 7 sessions

The Dm is extremely patient and will make sure you are included in the game. He does good voices that put you in the world. I never feel like I been railroaded or hurried along. Please hire this Dm if you want epic stories with fun characters. Another good aspect is the clear communication there is. To be good communication is necessary to a great game and the dm has great communication skills.

Morri Ichihara (spoof465) avatar

Morri Ichihara (spoof465)

Played 27 sessions

Funny, charming and paid a great deal of attention to character roleplay, facts that were shared either during character creation or over the course of the game. Whenever there was room for input it was asked to the table, whenever there might be difficult choices mechanically they offered advice, a gamemaster that I would happily invite to a birthday party or out for a cup of coffee.

Angelica avatar

Angelica

Played 28 sessions

Jeremiah is absolutely stellar. They put so much into their world building that your PCs have the opportunity to tell an amazing story within it. They don’t trap your characters in a narrow story arc, instead they allow for personal and coterie character growth that enhances any narrative they have planned. I would 10000% recommend Jeremiah to anyone who wants to truly experience the full potential of a TTRPG. Your character is more than their stats, they come alive in Jeremiah’s games. 10/10 ⭐️⭐️⭐️⭐️⭐️.

Sheena  avatar

Sheena

Awesome story teller! We did a short campaign to get to know the candela obscura play style. Even though this was his first go at the game, mine too, you wouldn't have really known it, everything went over smoothly.

Justin avatar

Justin

Ran a short Candela Obscura campaign with newbies to the system, all went well. Very helpful and communicative in both the leadup to sessions as well as in the sessions themselves. Had a lot of fun and enjoyed the campaign

GwendiWendi avatar

GwendiWendi

They are an absolutely amazing gm, would recommend 500 out of 5 stars!

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