Tabletop mercenary and hired diceslinger. You need a BBEG to chase? A dungeon to delve? I'm your guy. Dad jokes? I got 'em. Spooky settings, Oh, yes. You want an easy time of it? Keep walking. You may be playing in one long shaggy dog story with a corny pun at the end, but failure and death are always an option. 🔘 Weird and wild settings 🏰 🔘Wacky NPCs 🤡 🔘Incredible combat ⚔️ 🔘Unnerving horror ☠️
More Holy Grail than LOTR, but I'm not scared to have emotional moments or a frightening interlude if that is where the story goes. Roleplay: TTRPGs are the only game where you can get fully open ended RP amongst characters and NPCs, so my goal is to make the RP portions memorable. I have some good character voices, but a little ADHD so they may not always be the same. My NPCs usually have weird personalities and wild backstories, even the bad guys. Maybe the BBEG collects cute ceramic figures and has paintings of his mum on the wall. It's not my problem if that makes players hesitate on the coup de grace. Combat: True chaotic balance. The rules are crunchy peanut butter, but the narrative is sweet creamy chocolate. If you wait for your turn and feel like the only thing you can say is "I hit it again", I have failed. Combat is not a break from the story and RP, just a different environment. Check out Treasures Untold wherever you listen to podcasts for examples of my GMing and Worldbuilding.
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