I have been on both sides of the Storytelling(DM/GM) table for over 20 years now, and my passion for learning complex concepts and expressing human emotions is fulfilled by it in a way that nothing else satisfies. It is an itch, that I simply must scratch. Overtime I have found that I love introducing players to new systems as much as I love delving into their rich backstories. I do my best to engage all of my players equally through games, and develop the story in a way that becomes personal to everyone involved so everyone continues to have fun.
Collaborative storytelling is what it is all about with me, murder hobos need not apply. I want to tell a story with the characters I have created, and instead of writing a novel about just them, I want collaborators who have their own characters and their own stories to tell. That might seem intimidating, but you don't have to have the story all figured out, all you have to have is a character you can't wait to play, and trust me we will find the story together.
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