Devon (Dark Souls ST) banner

Devon (Dark Souls ST)

she/her

5.0

(6)

Timezone

America/new York

Language

English

Identity

LGBTQ+
Neurodivergent
Women/Femme Identifying

About Devon (Dark Souls ST)

For more than twenty years, I have been a keeper of tales; both fantastic and forgotten. I do not manage mechanics, track inventory, or measure squares. I breathe life into the silence between the gears of steam-choked cities and the ancient, blood-soaked soil of dying empires. From the heights of high fantasy to the nihilistic depths of the grim and gritty, I have watched a thousand heroes meet their end—and a rare few become legends. I do not run games. I weave the world, and the story. What to expect as you explore my worlds. - The Unveiled Hand: I believe in the weight of truth. I am an Open-Roll Storyteller. There is no "fudging" here. When the world strikes, you see the dice hit the table. No safety nets, no illusions. When you survive, you’ll know it wasn’t because I spared you—it was because you were better. - The Indifference of Fate: The world I weave is not "balanced" for your convenience. You will encounter foes far beyond your strength and shadows that do not want you to leave. The fights will not be fair, because no true story is. Retreat is always an option—knowing when to sheath your blade is the mark of a veteran who intends to see the dawn. - Lethality with Respect: The dice are indifferent, but your journey is sacred. While the mechanics of the world are lethal, I never narratively end a character for shock value. Your end is a shared conversation, dictated by your choices and the cold truth of the dice—never my whim. Even in the face of a final blow, if the will to survive remains, a character’s story may yet endure—though the cost of such persistence is never light. The fire is fading, and the world is cold. There is a seat at my hearth for any who possess the will to endure. The mantle is yours, if you seek it out. So, traveler, do you wish to see what remains when the embers finally die?

At a glance

2 years on StartPlaying

Highly rated for: Storytelling, Inclusive, Beginner Friendly

$20 per session

Featured Prompts

I became a GM because

I wanted to build worlds where the lore is deep but the path forward is yours to carve. After twenty years, I’ve found that the best stories happen when the mechanics get out of the way of a good idea. I provide the atmosphere and the ancient history; you provide the will to survive it.

People are always surprised when I tell them

I am a 100% Open-Roll Storyteller. I believe that narrative freedom and mechanical honesty go hand-in-hand. By rolling in the open, the danger becomes a physical reality we all share, allowing us to focus entirely on the story without the "safety net" of a hidden GM screen.

How Devon (Dark Souls ST) runs games

I am an advocate for Total Transparency and Informed Consent. In my worlds, the "gloves-off" nature of the dice is only possible because the safety of the players is absolute. - The Foundation of Trust: Every journey begins with a comprehensive Session Zero and a Consent Checklist. I believe the darkness and trauma experienced by your characters are only meaningful if the table remains a sanctuary for the players. - The Unveiled Hand: All of my rolls—including high-stakes combat and hidden checks—are made in the open. I use automated VTT tools to ensure results are visible to everyone in real-time. This ensures that the narrative tension is driven by the dice and your decisions, not by GM fiat. - The Architect’s Toolkit: My campaigns are hosted within a dedicated Discord server, utilizing Roll20 for tactical maps and character management. - A Multiverse of Choice: While my profile lists specific paths, my experience spans over 20 different systems. If you seek a world or a mechanic you do not see listed, reach out. After two decades, it is likely I have the keys to that kingdom already—and if the story is right, I am always willing to learn a system to help you tell it.

Devon (Dark Souls ST)'s ideal table

The Atmosphere I don’t run "power fantasies" where success is a foregone conclusion. My ideal session is one where the party emerges victorious, but only by the skin of their teeth—battered, exhausted, and weighing whether the mission was worth the price they paid. I build for players who find the most joy in the tension of the struggle. Mindset Over Mechanics I am a firm believer that I can teach you the rules, but I cannot teach the spirit of the game. You don’t need to be a veteran of any system to sit at my hearth; I am happy to guide you through the "how" of the dice. What I ask for is: The Will to Endure: Players who view a "setback" as a new chapter in the story rather than a failure. Narrative Bravery: The willingness to make choices that are true to your character, even when they aren't the "optimal" path to winning. A Collaborative Soul: My worlds are "gloves-off," which means the only thing you can truly rely on is the person sitting next to you. I value players who elevate their teammates. The GM Promise I run an Unveiled Hand (open rolls and transparent consequences) because I respect your time and value your agency. I won't fudge dice or pull punches because doing so would rob you of the weight of your decisions. At this table, your victories are entirely your own, earned through your grit and your choices.

Featured Prompts

I love it when a player

Looks past their sheet to engage the world. Investigating a ruin’s history or choosing story over math creates legends. I love it when a traveler embraces risk and leans into the unknown; that is where the true weaving of the story begins.

I think it's a red flag when players...

Mistake high-lethality for an adversarial "Me vs. GM" mindset. My gloves-off style requires trust and consent. We are collaborators weaving a tapestry of stakes; if you seek a battlefield against the storyteller, you’ll miss the story. And the story is what makes it fun for everyone.

I think metagaming...

Metagaming is a habit I actively discourage. My trolls may not fear fire; my shadows may not flee light. I weave realms to be discovered, not memorized from a manual. Your character’s observation is more reliable than a player’s guide.

Devon (Dark Souls ST)'s Preferences

Platforms

Game style

Roleplay Heavy

Combat Heavy

Rule of Cool (RoC)

Sandbox / Open World

Hexcrawl / Exploration

Social