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Dan

Dan (he/him)

3 years on StartPlaying

About me

Welcome, adventurers! I’m Dan Miller, a Dungeon Master with over ten years of experience weaving tales of heroism, intrigue, and wonder. I've run hundreds of games in home campaigns, for organized play, and at conventions. Whether you're new to D&D or a seasoned player, I create personalized, immersive experiences that keep you coming back for more. I dedicate 10-20 hours every week to crafting compelling storylines, detailed worlds, and memorable NPCs. My games focus on player choice, creative problem-solving, and moments that will have your table laughing, cheering, or gasping in surprise. If you're ready for a game where your imagination takes center stage, let's roll some dice and create unforgettable memories! What I Offer: - Custom Adventures: Tailored to your group's preferences, whether you love dungeon crawls, roleplay-heavy sessions, or a balance of both. - Classic & New Content: From beloved D&D modules to homebrew campaigns filled with unique twists. - Player-Focused Gameplay: Encouraging creativity, teamwork, and character growth. - New Player Friendly: Happy to teach the ropes and ensure everyone has a great time. Why Choose Me? - Over ten years of DMing experience. - Organized play and convention expertise, ensuring smooth and professional sessions. - A love for storytelling and a knack for adapting to players' unique choices. Testimonials: "I'm so excited, I'm sweating", "This is the highlight of my week", "Every week, we go to a different place!", "I like that NPC". Let’s Play: If you're ready to embark on an epic adventure, message me! I'm happy to discuss your group's preferences and schedule a game that works for everyone.

GM Style

Custom games are adapted to the players' preferences. My default is a story format with a mix of social, exploration, and combat encounters. Expect engaging NPCs, vivid descriptions, and a world that reacts to your actions. I follow Rules-as-written (RAW), with an occasional dip into Rules-as-intended (RAI) when rules are unclear.

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