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Craye

Craye (they/them)

5.0

(3)

LGBTQ+
Queer
Neurodivergent
Artist
Women/Femme Identifying

2 years on StartPlaying

Highly rated for: Inclusive, Creativity, World Builder

About me

I am not a new DM but I wouldn't consider myself experienced either, I'm in that middle stage where there is so much to learn. I consider myself player-focused, where most of my "story" is character arcs, and the world is mostly sandbox. Session 0s might take some time but I think it'll be fun ☺️💕.

GM Style

Like it says in my bio- I have a player focused style, my plots and storylines are based around the players and their actions, wants, and needs. I am not very combat heavy, but every combat means something. I am not a voice actor, but I've spent the last 6 years working on a living breathing world where my players leave lasting impressions. Character creation is very important to me, and the more well integrated your character is, the more fun we can have. I look forward to helping you explore your character. I do have a couple house rules, some of which are mandatory and others that are optional depending on party agreement. All of these rules are listed on my personal dnd servers, and I don't take credit for creating them, some of them I got from other GMs or media. MANDATORY RULES All these rules are subject to common sense 1. be respectful, this includes: -dont be racist, sexist, homophobic. transphobic, etc. -dont create uncomfortable atmospheres without the other players consent(romantic, hostile, etc.) -Dont interrupt me or other players, but if you feel like youre not being heard shoot me a message -if its an emotional moment do not invalidate someones feelings by laughing at them 2. No metagaming. ill let you know now that efforts to not metagame will be rewarded 3. if you dont like the way i ruled something, let me know after the session 4. pay attention and be active during the session, i will refresh your memory if you are actively participating This includes asking questions, talking to NPCs, asking to roll ability checks, talking to other players. The more active you are, the more information I can give you. Don't wait for me to prompt you with a roll(example in rule 7)-- If you whisper to me in fantasy grounds asking to roll something, i will happily let you. 5. Be on time, and if you don't think you'll be able to be there let me know ASAP 6. you cannot make the "its what my character would do" argument unless its on your character sheet. I dont think any of you are that kind of player but im letting you know now 7. if im asking you to roll perception its too late. If yall are in the woods and ask me if you can roll perception you may be able to sense the bandits that are about to surprise attack you. If i ask you to roll perception its to see if youll notice the arrow heading toward your face 8. In combat figure out what you want to do before it gets to your turn 9. Only talk on your turn or when the person whose turn it is talks to you Interrupting other players bogs down combat, i know planning is important, but when it comes to someone's turn i should only hear their voice unless they address other players directly. 10. Homebrew and Unearthed Arcana will need to be reviewed by DM HOMEBREW RULES(discussed during session 0s) All these rules are subject to DM discretion 1. Death saving throws will be rolled secretly only the player and the dungeon master should know the result 2. New Sprint Option- You can give up your entire turn(actions, bonus actions, the whole thing) to run 5x your speed in a straight line. You will have opportunity attacks against you, and they will have advantage. 3. Roleplay Rolls- When you roll insight/deception vs another player its up to that player on what they want to tell you or reveal to you. The DM can step in if there is metagaming happening. 4. Flanking- If you would like to do a basic flank, you can get a +2 on the attack roll. In order to get advantage you need to roll a skill check of some type(that makes sense) to either give you (or the other person flanking with you) advantage. For example, you can yell at the enemy(intimidation) to distract him and give your ally advantage. Or you can fake swing at your enemy( deception) and gain advantage for yourself. You will be beating a DC that the DM decides or the enemies AC 5. Health Potions- It costs an action to give another person a potion but a bonus action to drink it yourself. 6. Open Spell Slots- Sorcerers have the option to leave their spell choices "undecided" until the moment of casting. You can re-open your spell slots when you level up. 7. Spells beyond Spell Slots- Spell slots are not how many spells you can cast, they are how many spells you can cast safely. A spellcaster can cast spells after they've run out of spell slots, at great risk to themselves and others around them. On the same note, any non-caster or caster that does not have the spell on their spell list(with DM discretion) can use a spell scroll as a dangerous casting. (Base rules on using scrolls higher than a level you can cast still applies) 1st- You take levels of exhaustion equal to the level of the spell. 2nd- You roll a d20 to decide the extra effect the spell takes | Roll(d20) | Effect 1 DM chooses the target of the spell 2-4 Caster suffers xd10 psychic damage, where "x" is the level of the spell cast 5-7 Caster is stunned for X turns, where "x" is the level of the spell cast 8-10 Spell has an unintended side effect on the environment and/or combatants 11-13 Caster suffers an additional level of exhaustion (up to 5 --if casting a 5th level spell, the caster suffers another condition) 14-16 Spell is weakened (damage or healing is halved, or effect is lessened in some way) 17-20 Spell works as intended 8. Combat Ability Checks- You can roll an ability check on your turn, which you can use for flanking, perceiving, intimidation, identifying etc. You have one of these per round. 9. Combining attacks- If you and another player combine your attacks, say a caster combines lightning bolt with another players bow attack, there will be extra benefits like extra damage, extra effects etc. I want yall to have rewards for teamwork. SAFETY TOOLS I believe in player safety, during session 0s we will be discussing themes, and what the group would like to include, exclude, or avoid. Session 0s will take multiple parts, with the group and separate. That way if you want to discuss something with me privately you have the opportunity to do so. Since this is an online game, you'll be able to direct message me at any point, letting me know if we need to pause, take a break, or end the session.

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Game Master Reviews (3)

Proficiencies

Players say this GM is great at:

Inclusive

Creativity

World Builder

Cameron Kucheman avatar

Cameron Kucheman

Craye is a great GM with a focus on world building & PC integration into that world. If you would like to play in a game with great improve & roleplaying, that is heavily focused on PC development. I would highly suggest to try out one of there campaigns.

Tomasz avatar

Tomasz

Everyone's characters felt fully explored and developed in the story of the campaign

Reece  avatar

Reece

Ive played in many of their games and have enjoyed every single one! Working with them for character creation was wonderful as well as building both a backstory and the world surrounding it. Many times we have had conversations about changing certain things to better suit both mine and other players play styles so that everyone can have a fun experience.

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