
Gregory Walsh
she/her
Timezone
About Gregory Walsh
I've been playing DnD since 2018 and I started DMing in 2020. I also have experience in other systems such as Beam Saber and Lancer but I typically run games in DnD (2014 and 2024). My goal is for everyone to have a great time at my table.
At a glance
Less than a year on StartPlaying
$20 per session
Featured Prompts
I ran my first game...
For my friends in college. I had been playing for only 2 years at the time and wanted to give my DM a break. I ran a campaign in the Wildemount setting. It was fun and I made so many mistakes. But I learned some of my core DMing rules during that game.
How Gregory Walsh runs games
I follow the rules. I like to call myself a Rules of Cool Lawyer. My belief is that on a fundamental level games are just a collection of rules. When you ignore the rules, you stop playing the game. That being said if there is a rule or mechanic that no one at the table likes, I am more than happy to hand wave it away. I want my players to feel like heroes and that means overcoming great challenges and looking cool while doing it. I don't like killing characters. I try to avoid it if at all possible. As players we pour a lot of effort into creating our characters and I want them to succeed more than anything. I won't 'rocks fall and you die' ever. I want my players to make decisions, big swings and deal with the consequences of them. I like combat. It's not super crunchy but it can get intense. Bad guys have plans and tactics and character death is still a thing. Though I don't like doing it, sometimes the dice have other plans. Roleplay is probably my favorite thing. I do my best to 'yes and' everyone at the table and keep momentum and tone. I will admit sometimes I get stumped in the moment if I can't think of anything but I'd just need a minute to think. I prioritize boundaries. We need to feel safe to play safe. I will always have a session 0 where we go into every hard or grey line we have.
Featured Prompts
Rules are...
Meant to be followed, until they're not. In DnD there are a few rules that I will be unflinching at. Spells have components, cost, and action economy. Some items are actions others are bonus action, you can't switch them. However, if a rule is hurting the experience or is just lame, I will look away
Gregory Walsh's ideal table
I want players to make decisions. Being a passive player isn't a bad thing, but I prep my games under the assumption that you all WANT to do something. Bold choices, hard swings, risks. These are what make stories interesting. Yes there is a chance for failure but there is also an equal chance of epic success!
Featured Prompts
I think metagaming...
Can be good. Metagaming gets bad when a player reads ahead in a module and knows who the villain is or how to beat a puzzle or learn a monsters weakness. Good metagaming is doing things that benefit the story. Using player knowledge to put your character in a scene to boost another player is one.