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Richard Howes

he/him

Timezone

America/new York

About Richard Howes

While running online 5e games since February 2020 with the same group of players for the last 4-6 years, we enjoy Homebrew adventures in my 35 year old game-world. We play published game modules and campaigns that are four hours each week. Backstories for the PCs are woven into the games. Each campaign is approximately 6 to 11 months long. I prefer to GM'd for adults in the age range of 35 to 60+. I have in the past run games geared towards teenagers (but not at this time.) For clarity, we play old-school DND style: Heavy Roleplay, up to 50% combat as needed, but not required. Not allowed: Politics and gratuitous sex in-game or above-the-table. Everything else is canon and by published content. Even homebrew is okay based on a review of the power-levels. Roll20 tabletop and Discord audio/chat.

At a glance

Less than a year on StartPlaying

$20 per session

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I got started GMing...

Due to a lack of finding games!

How Richard Howes runs games

Old School dnd. Heavy roleplay and combat as needed but not always required.

Richard Howes's ideal table

Old school. Solve crimes and mysteries, find treasure, defend the downtrodden, fight the system and "the man". Avoid becoming "the man" through 50% role play / 50% tense negotiations that might require combat.