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Danny

he/him

Timezone

America/new York

Language

English

Identity

LGBTQ+
Game Designer

About Danny

With over a decade behind the screen in both online and physical games, I’ve honed a DMing style that’s all about balance, creativity, and player joy. I run fair, PC-focused campaigns where the stakes feel real, but never punishing, and the story bends toward fun, not frustration. Whether you're a battle-hardened adventurer or a first-time dice roller, I make sure the game stays welcoming, flexible, and full of memorable moments. Rules matter, but laughter and storytelling matter more. If you're looking for a campaign that challenges without overwhelming, and celebrates the players at its heart, you've found your DM.

At a glance

Less than a year on StartPlaying

Average response time: 19 hours

Response rate: 100%

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I got started GMing...

Because I was often dissatisfied with the way other GMs would run their games, and it often makes me just want to run my own games. I won't pretend to be perfect, but I'll always be honest about my mistakes, and try to do my best.

How Danny runs games

I try to keep things nice and balanced. With a decent amount of challenge, but not overwhelming. A character might die sometimes, but it will usually be a big deal if your character dies. And I'll never actually try to kill them. I can be flexible with the rules, and flavor, but never enough to give anyone an unfair advantage. I love roleplay, and I try my best with voices (I'm admittedly not a voice actor, but I try). I try to run combat fluidly and enjoy describing the battle. And I like players who also enjoy describing their attacks, and flourishes.

Danny's games