Anthony Kartalyan
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About Anthony Kartalyan
I’d say above all else I’m passionate to no end about being a GM and I never thought I would find myself here. Truth be told if it weren’t for Table Top games I don’t think I’d be here right now. It was some online friends that introduced me during a very dark time in my life. And after giving playing and then GMing a shot, I realized I can give this thing my all, pouring my heart and soul into the matter. It literally saved my life and seeing the joy I could bring others, the stories I could tell, the envelopes I could push; I wanted nothing more than to absorb myself into this medium and become a true Game Master.
At a glance
Less than a year on StartPlaying
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I got started GMing...
I got started when I was at my absolute lowest. I had just gotten a diagnosis that a condition I have is terminal and I may only have months left. I was devastated to say the least. But a friend of mine encouraged me to put my emotions to use, and go from playing to channeling myself into GMing.
My favorite books are
The Outsiders LOTR Trilogy+Hobbit Everything from “A Series of Unfortunate Events” series
People are always surprised when I tell them
I jumped into the role of GM with little to no experience in playing TTRPG’s and somehow made it work to the level of skill and dedication that I did while holding down a lot of other responsibilities.
How Anthony Kartalyan runs games
I love to bring a mix of deep immersive roleplay that could last hours and round out multiple sessions. On the flip side, I love to incorporate dynamic elements into combat that break established rule conventions and combine flavors from multiple systems as well as my own personal touch. I pride myself on delivering the best of BOTH worlds, and through line between both aspects of play is u bring a challenge. Whether you’re rubbing shoulders with political figure heads, gang leaders or gods or clashing with myriad monsters and horrors only you can comprehend, there’s a challenge and a pay off behind everything I do.
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I deal with rules issues by...
Hearing everyone out. I’ve always reached a consensus without fail and without any arguing, insults or ill-content of any kind.
Rules are...
My rules are carefully crafted from the best of all worlds I can pull from. Usually inspired from multiple editions and systems, I try to bridge the gap between what worked across the history of TTRPG’s. I also just like to throw in as much “Rule of Cool” as possible.
When it comes to voices
I do my damndest to sound unique between NPC’s. I pride myself in knowing my world and its characters before ever speaking as them. I’m no voice actor but I think I at least nail the intentions, emotions, and psyche of my characters through my vocal performances.