
Destiny’s_End
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About Destiny’s_End
I am a 20 year old college student who has been in the table top world since 2015. I got my first experience with GMing in highschool for a large group which ran weekly sessions during the standard school year and biweekly during seasonal breaks. I have since been running a consistent weekly campaign for a personal group for 2 years now that is coming to a close shortly. I have been writing my own stories since the start of my time at college and I am looking for a place to share that creativity and build on a community! I tend to find my inspiration from multiple media sources and often try to create engaging stories that are unique from each other while still implementing some common tropes that I have had fun with and that others have told me they enjoyed
At a glance
1 year on StartPlaying
$8 per session
Featured Prompts
I became a GM because
I was super inspired by Matthew Mercer at the time, and I wanted to be the one in the seat orchestrating the games, and creating something for people to enjoy. It has easily evolved into a love of getting to create and see how people interact with my world! But also building something with others!
My favorite shows/movies are
How to train your dragon Avatar the last Airbender Arcane Demon slayer Frieren Journeys end Kung fu panda
When I'm not running games I'm...
Designing graphics for board games, posters, magazines, and other media. Or playing a video game of some variety! Feel free to ask about my hot takes on the gaming world 😁
How Destiny’s_End runs games
When I craft a story I do it with the players in mind, at the end of the day you can’t tell an interactive story without others to interact with it, so I like to have player input to help them create something unique and special to them. I like a good balance of role-play and combat encounters where the focus is largely narrative. I generally tend to make my combat encounters challenging and rewarding so that there are stakes involved and by the end of the combat encounter the players are left satisfied with their accomplishments. I also make sure to add layers when building worlds, I want the world to truly feel alive. I will let players who join my table know that while they adventure around the world that the world does not stop for them. Deals may be getting done in the deepest pits of the crime underworld, or treaties may be getting signed in far off lands, all the while the party is delving a dungeon.
Featured Prompts
I prep by
Putting myself where we are going to start. If your session starts in a cave? Dripping limestone and echoing walls play on my speaker! Classic tavern beginnings? The sounds of conversation, fireplaces, and tankards instead!
My favorite trope is...
Tragic tales of forgotten heroes! People lost to time still clinging to the hope they may never be forgotten.
Rules are...
Meant to be guidelines that allow us to make decisions about the experience we want to have. Intending to allow for balance when needed and be cast aside to create a compelling tale for the sake of enjoyment!
Destiny’s_End's ideal table
Featured Prompts
If you're into ___, you're going to love my table
Difficult encounters, wide ranging political intrigue, and feeling badass
I love it when a player
Takes initiative and provides context for what they want to visualize. If it’s attainable who’s to say it couldn’t happen? If it’s a fantasy even out of their control then the story will reveal their wildest dreams.
I think metagaming...
In the spirit of the game at times, this is a role-playing game, and sometimes that means knowing there are more rooms to this dungeon than what your characters have seen. Staying within reasonable confines is expected but inference is always welcome!
Destiny’s_End's Preferences
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