
Destiny’s_End
he/they
Timezone
Identity
About Destiny’s_End
I am a 20 year old college student who has been in the table top world since 2015. I got my first experience with GMing in highschool for a large group which ran weekly sessions during the standard school year and biweekly during seasonal breaks. I have since been running a consistent weekly campaign for a personal group for 2 years now that is coming to a close shortly. I have been writing my own stories since the start of my time at college and I am looking for a place to share that creativity and build on a community! I tend to find my inspiration from multiple media sources and often try to create engaging stories that are unique from each other while still implementing some common tropes that I have had fun with and that others have told me they enjoyed
At a glance
Less than a year on StartPlaying
Featured Prompts
I became a GM because
I was super inspired by Matthew Mercer at the time, and I wanted to be the one in the seat orchestrating the games, and creating something for people to enjoy. It has easily evolved into a love of getting to create and see how people interact with my world! But also building something with others!
My favorite shows/movies are
How to train your dragon Avatar the last Airbender Arcane Demon slayer Frieren Journeys end Kung fu panda
When I'm not running games I'm...
Designing graphics for board games, posters, magazines, and other media. Or playing a video game of some variety! Feel free to ask about my hot takes on the gaming world 😁
How Destiny’s_End runs games
When I craft a story I do it with the players in mind, at the end of the day you can’t tell an interactive story without others to interact with it, so I like to have player input to help them create something unique and special to them. I like a good balance of role-play and combat encounters where the focus is largely narrative. I generally tend to make my combat encounters challenging and rewarding so that there are stakes involved and by the end of the combat encounter the players are left satisfied with their accomplishments. I also make sure to add layers when building worlds, I want the world to truly feel alive. I will let players who join my table know that while they adventure around the world that the world does not stop for them. Deals may be getting done in the deepest pits of the crime underworld, or treaties may be getting signed in far off lands, all the while the party is delving a dungeon.