
Alasdair Goudie (he/they)
5.0
(4)
Less than a year on StartPlaying
Highly rated for: Inclusive, Creativity, World Builder
About me
Hello there! My name's Alasdair S. Goudie, and I've been alternately playing and GMing in various different systems throughout the past 8 years. From a solid and long-running foundation in running 5th Edition Dungeons & Dragons, I've moved on to running Warhammer Fantasy Roleplay 4th Edition, Cyberpunk 2020/RED, various games in the World of Darkness line, numerous Fria Ligan games (with a particular fondness for ALIEN!) and a whole host of others. Recently, I've even started designing and playtesting my own TTRPG system, Hand-and-a-Half - a game all about the trials, tribulations, and wonderful extremes associated with being a mercenary in a Renaissance-styled world. When it comes to running games, I've always sought to prioritise two things - my story, and the player's stories. As a writer, Scottish Literature graduate, and dedicated overthinker, I've always put my heart, soul, and no small amount of man-hours into designing maps, statting up characters, and setting up scenarios that can help draw out the fundamental themes, concepts and narrative beats sewn into each character as part of their creation. To quote D&D philosopher Jim Davis, 'both crunch and fluff are part of a balanced gaming breakfast', and I'm a strong believer in unifying and rewarding mechanics-forward and narrative-forward gameplay. If you want to play a mechanically strong character, you deserve to have an immersive, ever-adapting, engaging and interactive world that rewards your character choices: and, if you want to create a fully unique, intriguing and thematically strong character to interact with that world's many stories, you deserve mechanical support for that idea. (I'm not only fully comfortable with homebrewing, but I love doing it, so I'm more than happy to whip up some new mechanics or content to suit your taste if the game we're playing doesn't have them.) My background in improv, live comedy and theatrical productions also means that I'm more than capable of depicting the various characters you're likely to meet: and, likewise, my background as a dedicated nerd and lore monkey means that I'm more than happy to take part in deep-dives into a system's lore with you. I'm absolutely going to reward choices you make that not only fit character, but also fit the tone, ethos, and ethics of the system & setting. As a summary of other relevant information, I'm 26, GMT-based, and I love cycling, hiking, long walks, smoky tea, and mid-20th century science fiction & fantasy. I'm also neurodivergent, bisexual, and entirely without patience for racism and discrimination of any variety. Making characters, in-game choices, or comments intended to make other players (or me) uncomfortable, or making a conscious effort to insult, stereotype or mock cultural or sexual identities in-game, will immediately result in you being kicked from the game. If you have any other questions whatsoever about the games I'm running, games I've run in the past, my policies or rates, or the works of Scottish artist/author Alasdair Gray, you can feel free to shoot me a message.
GM Style
My style contains a lot of different elements, compiled and built up from all the various games I've had the unique privilege of running and playing in over the years. However, at the end of the day, what it always comes back down to is character. I really enjoy designing, working around, and running character-driven games, be that in raw mechanical ways (offering homebrew options and guidance throughout character creation/session 0) or in important structural ways. Developing and portraying a truly immersive, responsive, and reactive world that takes a character's choices and nature into account; enabling everyone in the group (including myself) to grow into an honest, sincere fan of each other's characters; and cultivating not only narrative arcs, but incidental stories and events that tie into character choices, backstories, or fundamental philosophies, all helps to lend so much more pathos and personal meaning to games. I've been running my games as character-led for a good few years now, and it's helped me not only plan better, but it's led to all my players getting a lot more enjoyment out of the games as well. In addition to that, I also tend to prioritise high-roleplay games, and will always reward thorough investigation, (reasonable) planning, collaborative teamwork between players, and creative (even 'out there') solutions to problems. If I had to use the old 'three pillars' approach to gameplay (combat, exploration and social), I would describe myself as social-first, with exploration and combat sitting roughly equally. Please don't be afraid to ask me questions about emergent issues, either in or out of game, and link them to either your character's abilities or background - any link you can think of for why your character might have knowledge or aptitude you don't (essentially, anything that shows you're Thinking Like Or About Your Character) will really endear you to me. While I do enjoy running good, crunchy, tactical combats, I also tend to prefer having singular, intense, difficult fights. They'll always be against odds that are always genuinely challenging for the players involved, and will usually have alternative options present to either give you a way to avoid combat via strategy and RP choices, or give you some advantage in the fight itself. Apart from these main pillars, themes and ideas you're also likely to find present in my games include identity (finding it and maintaining it); war, both as a social presence and a psychological factor, and also why people fight; capitalism (all good GM's do it); nationalism; community, both as a value and as an presence; alienation, particularly in rural communities; trauma; the search for meaning; loyalty and love, both how it's owed and how it's built; hidden truths; concealed societies (often magical); long journeys; the potency of stories and myth-making; and, increasingly, funny little guys and their strange voices.
Games played
Game platforms used
Alasdair Goudie's Games
Game Master Reviews (4)
Proficiencies
Players say this GM is great at:
Inclusive
Creativity
World Builder
I met Alasdair by chance just over a year ago and have since played in a few games that they've run. I hadn't had the opportunity to play in any games until they graciously invited me and I've had an awesome time; so comfortable being vulnerable in-character was I in one of our One Ring 2e sessions that I genuinely cried a little. They're excellent at The Vibes™. Beyond that, one of my favourite aspects of our games has been the willingness to work with player creativity to tell a good story. I think that the groups I've been a part of so far have somehow always managed to end up creating an unexpected direction for the stories to take, and Alasdair is always ready to match pace with us and come up with rewarding adventures that leave me rubbing my hands together with glee. There's been some deliciously juicy plot points so far that I've absolutely relished being able to take part in. Alasdair is well read, articulate, and historically and sociologically literate, and that comes through in play. NPCs are often believable, textured individuals, and Alasdair lends a similar verve to the settings that I've played in with them at the helm so far. Ultimately, playing in Alasdair's games has elevated my nascent personal and interpersonal TTRPG skills to a degree I had previously not thought myself capable of; while my fellow players deserve credit for that too, Alasdair's approach to these games has made me want to jump in wholeheartedly and really commit to my characters despite the significant anxiety I once felt over that.
Alasdair has been a good gm and a great friend and is so incredibly talented I’m often left lost for words by their ability and passion during games, which adds to the immersion of the stories being told. The best part? Their brain. Such beautiful work that is clearly rooted in a love for storytelling that results in such thoughtful and creative experiences. It will only let me pick three of the tags for ‘how would you describe your game master’ but frankly they all apply. Truly.
I have known Alisdair since 2018 at least. In that time he's been on my favorite long-time-running Game Masters and a friend. Back then he had made a custom Call of Cthulhu game themed around the works of Oscar Wilde, complete with mysteries, action, cults, literary pros, and horror. All of that is to say I think it sums up Alisdair pretty well. Cultured, committed, and quite the marvelous curiosity. They've only improved since then as a writer and as a game master, and I cannot name another person out there who's able to make you feel like you are living a novel in-game, regardless of the setting. Now granted, you'll want to be be sure to be good players and to do your due diligence. It's often important to take notes, provide your safety sheet, and be willing to lift play-rather than expecting him to do all the work -as all good players should- but if you are looking for a competent, committed, and creative game master to spend time telling a hell of a tale with, good luck trying to find a better person than Alasdair Goudie.
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