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Vin

Vin

Teacher/Educator
Multi-lingual

Less than a year on StartPlaying

Average response time: Under 1 hour

Response rate: 100%

About me

Hello there. You can call me Vin. I'd love to GM a game for you and make a story centered on your character! I've been playing and GMing ttrpgs for many years now. Since I was a kid, I've always loved creating epic stories with a group of friends. I used to GM a lot of Dungeon World and really enjoyed playing the many "Powered by the Apocalypse" games. I love fiction first systems and the stories they allow us to co-create. Nowadays I'm enjoying the "Forged in the Dark" games. I tend to prefer fantasy settings inspired by the Silmarillion or the Stormlight Archives but I also enjoy settings inspired by warhammer 40k, post-apocalytic weird west, or futuristic mechas. The campaigns I run tend to be more upbeat and lighthearted punctuated by tragedy and darkness with stakes that start small and ramp up slowly. If the campaign goes on for a long time things eventually end up going epic. High stakes action, drama, treachery, dancing at the inn to the bard's tune, exploring mysterious netherdepths, a deep conversation between PCs and NPCs in character are all things that come up in my games. Not all my games are like that but that's where I gravitate without player's feedback. My scheduling is very flexible as long as I have 2 weeks notice. So feel free to contact me if you're interested in different times. I can understand and speak most latin based languages at varying degrees of proficiency. If you're interested in using an RPG to learn or practice English feel free to message me. First session always free so you can see if the campaign and the group is the right fit for you!

GM Style

-Voice acting and in character dialogue with NPCs/Villains. My camera will be on and I'll often be acting out monsters with gestures and sound effects. -Challenging dilemmas and consequences for your actions be it good or bad. -Mechanics to encourage roleplaying between the PCs and form fun dynamics between them. -Epic combat with tremendous narrative freedom - If it makes sense logically and narratively that your character could do something we'll find a way for them to do it! -Tactically sound combat despite being fiction first. If you set up the perfect ambush or battle strategy even though your character lacks the appropriate feat we'll find a way to give you a mechanical advantage if the game system lacks one. -Sessions that flow well. If it can be dealt with after the session in the discord we'll do that. Rules debate/discussion will be postponed and we'll handwave in favor of the player to keep the pacing of the session. -New players welcomed. The fiction first games I run are easy to learn - you basically just need to narrate what you want your character to do and we'll help you through the rest. -Laughter and fun! We'll do stars and wishes after each session so that way I can keep tailoring the campaign to what's fun for the group. -Video encouraged but optional - I GM much better when I can see the players but realize not everyone is comfortable with video. -Lines and Veils and X-card safety tools.

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