Elise banner

Elise

she/her

5.0

(3)

Timezone

America/montevideo

Language

English
Spanish

Identity

LGBTQ+
Artist
Women/Femme Identifying
Multi-lingual

About Elise

Hi, I'm Yul, though the list of nicknames that I have is far from being short. So, after we meet, you can call me as you see fit. I'm a writer, I've been putting words together in a very passionate way since I've got memory. It is for that reason that I love telling stories. Showing my work to others is an intrinsic part of it. This is because, in the process of interpretation, new worlds begin to appear, worlds that I was incapable of seeing for myself. A story can grow far bigger as each one gives it their twist, as it becomes a part of them in a sort of way. I've been playing TTRPGs and GMing for the best part of 5 years. Since I started, my objective has been to create collaborative stories that, though chaotic at times (sometimes all the time), can be a part of us. I work a lot in the worlds I create for my campaigns, be it places, like a city or a cave, or NPC. They may not generate the expected impression, but, for me, stories go like that. They change with everyone's input, especially when roleplaying, and that's lovely. I want my players to feel like they are an active part of the story we are creating.

At a glance

1 year on StartPlaying

Highly rated for: Storytelling, Visual Aid, World Builder

Featured Prompts

I got started GMing...

Because we need a GM for our first game. Honestly, I don't remember that well if at that moment I was excited to be the one directing the game. However, session after session, experience and stories combined showed me that I was in for a treat if I kept going this way. GMing became my passion.

When I'm not running games I'm...

Probably working. Yes, boring. On the rare occasion I do get time off, I write, read or draw. I consider myself good only in the first of the listed. I'm now putting my mind into creating my own TTRPG system. I bit wishful, you may say. You wouldn't be wrong, but that isn't going to stop me.

How Elise runs games

I usually run sandboxes, though I've run more strict games. I try to give as much freedom as I can to my players, working in developing situations as a result of their decisions, and not as a predetermined outcome. However, I give some roads as options, so if you are not exactly in a creative mood, you have something to help your imagination. After all, players are full of creativity and imagination, far more than some may give them credit for. In this way, I allow my players to let their ideas run fully in the game, using my knowledge as a GM to give them the support they need to keep afloat with the world that is already in place. I value roleplay over tactical combat, but that doesn't mean that my games are just roleplaying. I love the extent on which some systems can go about with their combat mechanics, and even though I may not exploit it fully as someone that is combat centered, I do my best. I think that challenging encounters do a lot of lifting in the development of a character. Do you try to heal your friends or take the risk of going for the hit? That simple question can go a long way. After the battle, the other members of the party may question your abilities in supporting them, or they may be glad for your decision. These are only a pair of examples. The possibilities are far from few. For me, combat, exploration and roleplay are, undoubtedly, a way in which you show how your character behaves, which is where I put my focus as GM.

Featured Prompts

My games focus on...

The individual development of each player character, given the consequences of the various decisions they'll be making and the events that they'll encounter along the campaign.

Elise's ideal table

Featured Prompts

I think min/maxing...

Takes away some of the possibilities of character creation. In my opinion, characters work around their flaws, which may be part of their "builds". Nontheless, I've once got a player that was trying to min/maxing their character, but worked marveously around the personality flaws they had.

Elise's Preferences

Systems

Pathfinder 2e
Sword World 2.5
Vagabond

Game Mechanics