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Cost Per Player
$20.00
Curtis
Neurodivergent

Less than a year on StartPlaying

6 games hosted

Highly rated for: Creativity, Storytelling, Voices


About me

Since the day a friend handed me a Monster Manual from 3e during a summer camp stay, I've been captivated by the lore of the D&D multiverse. I've always enjoyed sharing it with friends and family. However, I started to wonder why I was talking about something I could let others experience for themselves. I decided to dive in and experience the game myself. Unfortunately, I didn't know anyone running the game in my community, so I had to take the lead and bring together a group of friends and family to start playing with some starter kits. Over the years, I've told many stories from the Mists of Ravenloft to the Islands of Kozakura and learned about the characters entering these settings and the stories they told from their experiences. As I became more experienced as a DM, I noticed that most of our game time was spent on roleplay or exploration rather than combat. This led to many encounters being avoidable unless there was a reason for NPCs or monsters to attack the party unprovoked. When combat does happen, I try to streamline the process by using mob rules or the posted average damage (doubling for critical hits) to speed things up. I also enjoy flexibility with the rules, provided it's enjoyable for everyone involved. I've incorporated various supplements into my games with friends to keep things fresh and interesting. I'm open to new ideas at the table as long as they are reasonable and the rest of the group agrees. Custom rules are fine as long as I'm informed about them and have a chance to learn how they work, including what rolls are required. I'm open to discussing how they could be implemented and what impact they would have on the game.


GM style

As stated in the "about" info, I enjoy roleplaying and exploration. I believe that a world feels more alive with interesting characters and hidden messages, like a dragon's warning to trespassers. I also like to include references to pop culture and other sources. While I understand that combat tactics affect a creature's behavior, I prefer creative storytelling where combat is not always necessary. However, when it is, I try to streamline the process or narrate the creatures' actions in character. I am not too strict with game rules and I'm open to negotiation for maneuvers or clever problem-solving. I believe that official rules don't cover everything, and I'm willing to introduce custom rules to make the game more enjoyable. The only area where I am rigid is in respecting player boundaries. I prioritize communication to establish these boundaries before the game starts and to address any issues that come up. I allow up to two warnings for crossing boundaries, and if it happens a third time, the offender is removed from the game. Thanks to Roll20, I may reward "Inspiration Cards" based on a character's role in the story or on their creative solutions to challenges. These cards have additional effects that can be used immediately or at any time after drawing them.


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