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Cost Per Player
$20.00
5.0
(6)
Less than a year on StartPlaying
11 games hosted
Highly rated for: Creativity, Voices, Storytelling
Average response time: Under 1 hour
Response rate: 100%
About me
Ever since a friend gave me a Monster Manual from 3rd Edition at a summer camp, I've been fascinated by the lore of the D&D multiverse. I've enjoyed sharing it with friends and family, but I started to realize that instead of just talking about it, I could let others experience it for themselves. So, I decided to dive in and start playing the game myself. Since I didn't know anyone running the game in my community, I took the initiative to bring together friends and family to start playing with some starter kits. Over the years, I've shared many stories from the Mists of Ravenloft to the Islands of Kozakura and learned about the characters in these settings and the stories they shared from their experiences. As I gained more experience as a DM, I noticed that most of our game time was focused on roleplay or exploration rather than combat, which led to many avoidable encounters unless there was a reason for NPCs or monsters to attack the party unprovoked. However, I still enjoy incorporating roleplay aspects into combat with lair actions and specific tactics for the monsters. I also like to have flexibility with the rules as long as everyone enjoys it. I've introduced various supplements into my games with friends to keep things fresh and interesting. I'm open to new ideas at the table as long as they are reasonable and the rest of the group agrees. Custom rules are fine as long as I'm informed about them and understand how they work, including the required rolls. I'm open to discussing how they could be implemented and what impact they would have on the game.
GM Style
In the "about" section, I mentioned that I enjoy roleplaying and exploration. I think a world comes to life with interesting characters and hidden messages, such as a dragon's warning to intruders. I also like to include references to pop culture and other sources. While I acknowledge that combat tactics can influence a creature's behavior, I prefer creative storytelling where combat isn't always necessary. However, when it does come into play, I aim to simplify the process or narrate the creatures' actions in character. I'm not too strict about game rules and I'm open to negotiating maneuvers or clever problem-solving. I believe that official rules don't cover everything, and I'm willing to introduce custom rules to enhance the game experience. The only area where I'm firm is in respecting player boundaries. I prioritize communication to establish these boundaries before the game starts and deal with any issues that arise. I allow up to two warnings for crossing boundaries, and if it happens a third time, the offender is removed from the game. Thanks to Roll20, I can reward "Inspiration Cards" based on a character's role in the story or their creative solutions to challenges. These cards have additional effects that can be used immediately or at any time after drawing them.
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