Tim
he/him
5.0
(8)
Timezone
Language
Identity
About Tim
Greetings, adventurers! My name is Tim, and I’m your Game Master, storyteller, and guide into worlds filled with danger, discovery, and unforgettable adventures. As a GM, I believe every campaign should feel like a living story where your choices shape the world around you. I specialize in creating flexible, immersive experiences where players can explore, roleplay, strategize, and leave their mark on the adventure. Whether you are looking for epic battles, character-driven storytelling, dark mysteries, or moments of unexpected comedy, I adapt my games to the group and create an experience where everyone has the opportunity to shine. My goal is to provide a fun, welcoming, and memorable table where both new and experienced players can enjoy the adventure. Together, we will create stories worth telling long after the final dice roll. Grab your character sheet, prepare your dice, and let’s begin an adventure that becomes a legend.
At a glance
2 years on StartPlaying
17 games hosted
Highly rated for: Beginner Friendly, Inclusive, Creativity
$20 per session
Featured Prompts
I became a GM because
I started becoming a Dungeon Master because I wanted a way to bring stories to life instead of just consuming them. I’ve always enjoyed building worlds, characters, and scenarios where people can make meaningful choices, and being a DM gave me a space to turn that creativity into shared experiences.
How Tim runs games
My GM style is a mix of flexibility, strong storytelling, and unpredictability. I like using the rules as a foundation, but I’m not afraid to bend them when it creates a better moment for the players or helps the story flow. At the same time, I do like having a strong narrative behind the adventure so that the world feels like it has purpose and direction. I focus heavily on the characters and their personal stories. I want to know who your character is, what motivates them, and what kind of journey they want to experience. The adventure is not just about completing objectives; it’s about seeing how the characters grow, struggle, and change throughout the story. I also enjoy keeping players on their toes. I like adding suspense, unexpected twists, and curveballs that make them question what they know and adapt to new situations. I want players to feel like anything can happen, but still feel that the story makes sense when everything comes together. A lot of my games lean toward dark fantasy because I enjoy exploring mystery, danger, moral choices, and the feeling that the world is bigger and more dangerous than the characters realize. However, I also believe that moments of hope, humor, and triumph are what make the darker moments stand out. Overall, I would describe my style as character-focused, narrative-driven, flexible with the rules, and built around creating memorable moments where players feel like they are part of the story.