I have been an avid tabletop game player for the last 16 years and started DMing a year later as games were much harder to find and not available for online play. I bring a large amount of roleplaying experience and sourcebooks as well as flexibility to my tables. I prefer to run open-world adventures that gain story from the players in it and not railroad them into one specific path. Sure the wicked witch may be destroying Whoville but the party is starting an orphanage and that is just fine. Every table and every group is different and playing in them should be as well. My preferred areas to play are D&D Beyond for 5e and Roll20 for all others. I create a discord per game to allow for player notes discussions and Lore.
I like two very distinct genres more realism games and high fantasy style games. The realism games require careful attention to detail less magic and resting being possible with tactical combat and very goal-oriented roleplays. While high fantasy skips land travel times with just a couple of dice rolls not having to worry about rations. Realism has a slower pace and leveling less often, and high fantasy has paced campaigns with quick early levels and slower after level 12.
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