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Tam

Tam (they/them)

LGBTQ+
Queer
Multi-lingual

2 years on StartPlaying

About me

Hello everyone, I am Tam and I look forward to be to your next game master! Stories are powerful mechanisms and, as most things nowadays, their production has been heavily individualized. Roleplay is one of the few modern ways that allow us to create a narrative together. And shape it through our own histories, our hopes and dreams as well as our insecurities and our fears. My main focus as a master is to create compelling stories using the input from my players and their characters as an engine for the story. Both inside and outside of the game I'm always open to feedback about what we would like to happen. At the same time, mistery and surprise are necessary for a well rounded experience. Expect the unexpected because plot-twists, drama and crisis are always around the corner. — My experience as a Dungeon master comes from many different sources. Not only my playing time and the countless hours of shows like Critical role and Dimension 20 helped me to develop a deep understanding of the game, but also my past as a journalist and my degree in Design are helping me to develop and realize experiences for my players. --- I am a queer and a political person and this reflects in my games. First of all discrimination of any form will not be tolerated in any moment, the aim is to create a safe space for everyone. Discussion about boundaries, veils and walls will be done before games and an attention to triggers will be requested from everyone even during improvisation. And hopefully we'll be able to create together not only a space for safety but also for liberation: if we can defeat or challenge oppressive structures in real life, why not experience victories against them in our stories.

GM Style

I usually tend to balance combat and roleplay time depending on the players, and it is ok if the group wants more one than the other. I can costruct very tactical scenarios that intrigue the most veteran players as well as simple battle for those who want to learn how to fight. I try my best to use voices (even if I am far from a professional in that) and I use the third-person when necessary. I like to engage my players with roleplay and direct dialogue, by I don't request it.

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