Sigmar
he/him
5.0
(1)
Timezone
Language
Identity
About Sigmar
Hello there! I am a DnD 5e DM, making dungeons and putting up dragons from about 8 years, most of which have been as a DM. I like adding a lot of homebrew to my world and games, including special questlines connected to player backstories, unique magic items that make your character stand out and be memorable, as well as extra monsters, enemies and custom made BBEG's to balance everything out. I ofter DM a very high "power" level campaign, where all the players have a lot more options and strategies to choose from in combat and out of it. To compensate for that, most of the things the players fight are also beefed up, in order to still make combats threatening and scary, and thus making victory taste even sweeter. If you want to join my own homebrewed world of wonder, magic and adventure, feel free to contact me!
At a glance
2 years on StartPlaying
How Sigmar runs games
I love making all combats matter, and making players feel the consequences of their actions, both good and bad. I do also enjoy making my players feel unique, be it with magic items, special mechanics or their own backstories coming to haunt(or aid) them. I DM in my own custom homebrewed world, for which I draw inspiration from a lot of games, books, films and other media. If you want to play in a big developed world, filled with wonder and unexplored magic, this is the place for you. Here other players have left a mark for you to discover, here you yourself can make a shining beacon to aid others in their travels(or erase cities from the map). Here you can be the only thing that stops the apocalypse, or you can the sole things that starts it.