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Fenris

he/him

5.0

(31)

Timezone

America/new York

About Fenris

Interested in having a chat? Add me on Discord: Fenris5879 My name is Fenris, and I am an educator in real life. In my free time though, I'm a gamer. I started playing D&D online a few years ago and fell in love with it. After a few campaigns I decided to become a GM because I prefer that role, the aspect of creation is fun for me. I am a big Faerunian nerd. Most of the games take place in the common era, following Tyranny of Dragons. Here is my approach to world-building and running games:

At a glance

3 years on StartPlaying

247 games hosted

Highly rated for: World Builder, Creativity, Knows the Rules

Featured Prompts

My favorite books are

My favorite books are The Foundation, Siddhartha, and A Game of Thrones. I love stories with big ideas, deep philosophy, and moral tension. These books inspire my games—where strategy matters, choices have weight, and every character walks a path shaped by both fate and will.

The three words my players would use to describe me are...

Three words my players would use to describe me: Challenging, cinematic, unpredictable.

How Fenris runs games

Gameplay Style: I believe in mystery box gameplay, you know more or less what the character knows. Finding out the lore is part of the game and not common knowledge. As a level one character, even most of the politics would seem foreign to you. This style of gameplay is not for everyone, and that is ok. Since my world is a self-created sandbox, there are many competing plot arcs that are occurring in the world at a given time. There are different strands you can pull on. There are different choices you can make which will alter your experience in the world, or even change the world itself. Combat: I will be efficient, because I use many, many APIs on Roll20. I also pre-load my monsters and maps, so all of that is done before the session takes place. I do that to reduce downtime during the session. Challenging combat is the key to a good experience. My combats will be challenging, and you will be tested against a range of monsters both common and uncommon. Visuals: I love maps. If you play in my world, expect tons of maps. There will also be visual scene images, and well-done character representations/tokens. I have an Inkarnate and a Midjourney account to create those things custom. Extras: - Robust Downtime System - Prestige Classes and Levels - Custom 5e combat alterations (house rules) - Potential for Domain-Style play

Featured Prompts

If my games were Movies they'd be directed by...

If my D&D games were movies, they’d be directed by Christopher Nolan—layered, nonlinear, and full of moral dilemmas. Every mystery hides a deeper truth, and every choice carries weight. It’s not just about what happens next, but what it means.

I prep by

I prep by making fights that are both tough and meaningful. Each one has a reason—maybe it reveals a secret, tests a belief, or changes the story. I use smart enemies, tricky maps, and hard choices. I want players to think, feel, and remember every moment.

My games focus on...

The power of choice sets D&D apart from a typical video game. A great DM puts players in situations where decisions are difficult—where there may be no clear right answer. These moments give choices emotional weight and create opportunities for meaningful storytelling.

Fenris's ideal table

At my table, story comes first—but not in a scripted way. I create living worlds built on mystery, moral tension, and consequence. Choices matter. Not just in terms of success or failure, but in how they shape the world and the characters. If you're looking for a place to explore complicated decisions, flawed heroes, and layers of lore, this is the table for you. Combat is challenging—tactically and emotionally. Fights are never random. They're designed to push players to think, act under pressure, and live with the outcome. The most powerful enemies are the ones that tempt, manipulate, or break your ideals. The tone balances seriousness and humor. We have fun, we joke, but when it’s time for weighty moments—betrayals, losses, revelations—we let them breathe. I’m not here to entertain passive players. I want people who engage with the world, pursue their own goals, and collaborate to make something meaningful. I work best with players who love asking “why,” who are curious, bold, and character-focused. This table might not be for you if you're just here to win or rack up loot. But if you want to play in a world that changes because of you, where the biggest monsters might be the choices you’ve made—that’s where we shine.

Fenris's Preferences

Platforms

Game Mechanics

Game style

Roleplay Heavy

Combat Heavy

Sandbox / Open World

Social

Fenris's games