DMHaven
he/him
5.0
(1)
Timezone
Language
About DMHaven
Step with me into the world of adventure we create together! With 25 years of Dungeons & Dragons experience and 15 years behind the DM screen, I thrive on making every session an unforgettable journey, whether you’re a battle-hardened veteran or a wide-eyed newcomer. For me, D&D isn’t just a game—it’s a collaborative storytelling experience, where heroes rise, legends are forged, and fate is left to the whims of the dice. I embrace the chaos and excitement of true improvisation, believing that the best moments come when the dice surprise us and when the "rule of cool" reigns supreme. Expect cinematic moments, epic battles, and stories that grow organically from player choices. New to D&D? I love helping newcomers bring their dream characters to life, guiding them from concept to sheet to heroism. Longtime player? I craft encounters that push your strategies and test your mettle. As a former teacher, I go to great length to meet players where they are and ensure that everyone has a chance to shine. So, grab your dice, raise your swords (or spellbooks), and get ready to embark on an adventure together where anything can happen. The dice will decide… and destiny awaits!
At a glance
3 years on StartPlaying
9 games hosted
Highly rated for: Creativity, Voices, Rule of Cool
Featured Prompts
I became a GM because
I love building vibrant and thriving worldscapes. While we might be following the loose structure of a published adventure, I thrive on weaving players decisions into the narrative fabric of the tale and showing the impact of their actions echo throughout the tale.
When I'm not running games I'm...
wrangling kiddos, designing software, or creating culinary delights
How DMHaven runs games
Come for the nonsense, stay for the tomfoolery! Whether it's challenging battles, odd-ball encounters, grade-school puzzles dressed up as world-ending McGuffins, I like to keep my players on their toes and work hard to meet you where you're at. Expect a decent amount of homebrew, even in published campaigns, as I like to make worlds feel lived in by the players and that their choices are making impacts to the characters around them.