
Janus Nemo
he/him
5.0
(4)
Timezone
Language
Identity
About Janus Nemo
I've been hooked on RPGs since a friend first invited me to their game years ago. As much as I love being a player though, I love sitting behind the DM screen even more. I like to run games where there players can feel empowered to tell their own stories instead of someone else's narrative. I prefer to run my own adventures and campaigns rather than pre-written content because creating adventures is as much fun as running them for me. I try to branch out to other systems and have gotten a taste in many as a player, but for all its flaws D&D 5e still always calls me back.
At a glance
3 years on StartPlaying
Highly rated for: Inclusive, Knows the Rules, Storytelling
How Janus Nemo runs games
When running I like to give a lot of weight to player agency, giving space for the players and their characters to have their own goals and agendas. I love it when players feel like they can take the reigns and start directing their own story, even if it can mean things don't quite go how I expected. If you can come up with a solid plan to kill the BBEG in the first session, I guess I'll have to start fleshing out their second in command. The other side of that is that actions have consequences. I (mostly) don't like surprising players with punishments that they could have never seen coming, but if a bad guy is making a threat you'd better believe I'm willing to follow through on it and it's up to the players to stop it. My games aren't usually overly lethal, but player characters do die so make sure you have an exit strategy. I'll always try to have a solid understanding of the rules so that players can know what rules they have to play by. I'm more than happy to incorporate homebrew or alter rules if it makes the game more fun for everybody, but I think that if we aren't playing by the book everyone should have fair warning. I always try to tailor my style and the rules I use to the type of game I'm running. I'll run a hexcrawl differently to a dungeoncrawl, in some games I might require players to keep strict track of inventory and in others let it be more flexible. I'll always try to make sure that players know what to expect from any game I'm running though so you don't need to worry about being caught out.