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Cost Per Player

$20.00
Arwen Undomiel (Chibi)

Arwen Undomiel (Chibi) (she/her)

5.0

(8)

LGBTQ+
Queer

1 year on StartPlaying

77 games hosted

Highly rated for: Creativity, Storytelling, Inclusive

About me

I'm Arwen, a storyteller who's weathered thirty years of campaign journals, dogeared rulebooks, and the particular chaos that unfolds when dice scatter across polished wood amidst a circle of friends. My adventures as a guide through imagined realms began with AD&D 2nd Ed., then the gothic mysteries of Changeling: The Dreaming and Mage: The Ascension, the intricate Paladium Games, and brutal Warhammer Fantasy Roleplay. These days, my compass swings between the familiar territories of D&D and the fogbound streets of Blades in the Dark. I've recently found myself captivated by the strange flora and saltwater horizons of Wildsea, where the unexpected calls the ship and its crew forward. I love the art of tactical combat (and can certainly orchestrate a challenging encounter when the narrative demands it), but I love most the quieter moments between clashes. When characters reveal their truths over campfire light, the gasps as secrets are revealed, when difficult choices reshape destinies. When players forget themselves entirely and speak with voices not their own. My tables have always been sanctuaries for those who find themselves on society's margins. To my queer and LGBT+ kindred: you need not explain your existence here. Your presence enriches our collective tale by its very nature. Should you entrust me with guiding your journey, I promise narratives carved from equal parts preparation and spontaneity. Bring your character: their hopes, fears, and the mysteries they've yet to solve. Together we'll craft chronicles worthy of remembrance. The empty chair at my table awaits you.

GM Style

I love RP heavy games with drama and emotion. I can also have a tremendous amount of fun with a more Terry Pratchett/Discworld type comedy campaign. I do my best with voices. I'm not a pro voice actor and my accents can waver, but the voices help me establish and stay in character for NPCs, as well as just plain being fun to do. I like to spice things up with combat now and again to add stakes to the world and a sense of danger if plans go awry. I am not, however, into murder-hoboing across the world and try to (almost) always have possible a solution that eschews fighting. Some fun risque humor is fine, but nothing too graphic or disturbing. I'm not into roleplaying or describing torture. I strongly believe in respecting players' lines and veils. I want everyone at the table to have fun. Players who are insulting or aggressive toward other players will not be invited back. Most importantly, I want to play games that are truly collaborative storytelling experiences with a fiction and world that feels coherent. I try to incorporate player ideas into the fiction, and always make character backstories a key part of the game. I can come up with a more mainline narrative if that's what the players want, or play pure sandbox if that's the table's preference.

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