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Samuel Foreman

5.0

(6)

Timezone

America/bogota

Language

English
Spanish

Identity

Published Writer
Teacher/Educator
Game Designer
Multi-lingual

About Samuel Foreman

In college I made my own table top adventure game, Chaotica. Everyone told me it was like D&D, which I tried years later, but still prefer my own creation. Now I'm here with Chaotica transformed into a spreadsheet that lets me create maps, characters, factions, lore, branching story lines, and more with the push of a button. Chaotica may be right for you if you want: -Combat that doesn't last forever and a story that moves forward with a regular pace -To play in open worlds without railroading while also maintaining a good story structure -Easy to learn games that don't get hung up on rules and focus on story -To use an RPG to learn a second language (English or Spanish) -To use an RPG to write a novel, with an experienced writer to help you work things out -Procedural stories created just for you -Fast and interesting one-shots that can easily evolve into larger games if desired -Chapter based campaigns that can be replayed to get different endings. -Did I mention that I encourage you to research your own spells? What you will *not* see in my games: -Lots of pretty maps and artwork. Hard to produce on the fly. -Published scenarios and campaigns from D&D and other systems. I can imitate them though, if you like. FATE appears quite similar to Chaotica. -Voice acting. I can do it, but it's better when I don't.

At a glance

3 years on StartPlaying

13 games hosted

Highly rated for: Creativity, World Builder, Storytelling

Average response time: 24+ hours

Response rate: 100%

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I got started GMing...

I started GMing years ago when I was in college and created my own TTRPG, Chaotica. My main about section says more.

My favorite books are

Wheel of Time, Stormlight Archives, Nor Crystal Tears (and most things by Alan Dean Foster). Of course, I should also mention my own book, After Death and Taxes. I even have a campaign based on it...

When I'm not running games I'm...

I teach English and Spanish online, and I'm a programming hobbyist.

How Samuel Foreman runs games

My system largely defines my style, so I love to watch people explore the worlds that I build, in every sense of the word. I'm always adding on to my system and trying new things. I enjoy creating the world alongside players, and discovering it with them. I'm big into storytelling and fast but structured improv using my legion of spreadsheet formulas. The combat system is very flexible, and can be anything from a story-like "choose your own adventure" style, to a more dice and status effects style. I don't usually use hitpoints, but I can if it makes you feel more comfortable. As the name implies, I thrive on chaos. I also really get into world building, and have systems to build worlds and stories in seconds. Maybe someday I'll turn it all into an app, but for now, you can get the personal treatment with me.

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My games focus on...

...exploration, discovery, and story choices.

Rules are...

...arrangements that have worked in the past, but something that I constantly adjust and negotiate with players.

Samuel Foreman's ideal table

I'm pretty flexible about what kind of players enjoy my games. The trick is usually finding players who enjoy each other. Players who like exploration and creative options will likely enjoy my games the most. If you want lots of accents and voices, bring them yourself, it's not something I'm good at, though I can DM in both English and Spanish. If you want beautiful maps and figurines, keep looking. I love them too, but I don't have them. If I could create them in an instant like I can with my maps and stories, then I'd use them too. Players who like detailed combat mechanics, I have options for you, but they're rusty and unconventional. This may not be what you're looking for. If you enjoy: - exploring all new worlds - going off the beaten path - crafting your own spells and skills - integrating detailed characters into world lore - fast paced games that don't take forever to get through the combat - facing interesting decisions on a regular basis ...then I've got something for you.

Featured Prompts

I love it when a player

I love it when a player wants to explore the world, dig into the lore. I'm discovering it with them in many cases. I've got secrets hidden in every area and I like it when players uncover them. I'm an explorer at heart, and I love it when my players are too.

I think metagaming...

...is something I like to integrate into the game lore, if possible. I actually have a class for it. Fate mages are basically bards if bards had real story-based magic. Imagine being able to summon a Deus Ex Machina (at high levels, of course). You basically become a mini-DM.

I think min/maxing...

...should be integrated into storytelling. If you want a hyper-specialized character that's great, just give them a reason for it and I'll stack your bonuses to the moon. Everything comes with a cost though, and I will let you trade away basic skills for specialized ones.

Samuel Foreman's Preferences

Systems

Homebrew Game
Fudge

Game Mechanics

d10 System
d12/d6 System
Fudge System

Game style

Theater of the Mind

Rule of Cool (RoC)

Sandbox / Open World

Social

Samuel Foreman's games