
Chancellor (Chance) (he/him)
5.0
(7)
2 years on StartPlaying
57 games hosted
Highly rated for: Storytelling, World Builder, Knows the Rules
About me
Howdy players, welcome and yes, my name is actually Chancellor. It is not a simple product of egomania. I have lived, breathed, and become obsessed with DnD for over six years now and wouldn't want it any other way. After my second session of being a player at my local game store I knew that being the Dungeon Master is what I always wanted. Me and three of my friends knew none of the rules, printed out character sheets, and got all the rules wrong, rolled stats wrong, and had the time of our life going through a simple cave. Jokes like Kraken and Dumplings and powerful items like the Dagger of Greed have stuck with me for years. I then chose to spread my love for this game to my entire group of friends and joined a club in my school to keep playing. I have introduced over 30 people to this game in my small town and when I went to school at OSU, I continued introducing the game to people. At my height I was running 4-5 sessions a week, as I had found my passion. After many trials, errors, and sessions I Have become very pleased with the quality of my campaigns. Next up, my hobbies and inspirations. I love researching history, language learning/making, film making, HEMA, map making, game design and writing. I also go to the gym, but I doubt DnD has inspired that. I have worked at an elementary school as a Paraprofessional and find it to be an extremely fulfilling job. Cerebral movies are underrated, like Interstellar or Inception. Quintin Tarantino is the best director, don’t @ me. Biggest Inspirations: -Brendan Lee Mulligan and Dimension 20 -Critical Role - Seth Skorcowsky - Matt Colville - Dungeon Craft - Bob the Worldbuilder - Esper the Bard Over many years of playing, in dozens of different styles and settings I have finally landed into a style. I run a game that is internally consistent, NPCs are real people (they may be goofy, but always real), and good/bad consequences are omnipresent. NPCs have goals, they will lie and scheme, and should feel alive. Alliances and enemy factions are huge part of the game. Who you betray will remember, and so will their known and unknown allies. Player cleverness and creativity will always trump any rule a system has at my table. If you throw away opportunities, make enemies wherever you go, make fun of nobles in their presence, and Leroy Jenkins yourself into ever room, then you will struggle. Don't get it twisted, don't feel the need to tap every square on a dungeon floor checking for traps or head on a swivel at a Harvestal festival (Unless you have committed adultery with the village elder's wife). Choices should matter and I expect my players to take that to heart. I love doing backstory sessions and solo sessions where characters go on personal quests with a retinue of their followers. Most of all, I expect my players to change my world. I have players uproot and create their own political regimes, join or created mage cabals, and interact with PCs across games. I still have to harass my friend who lives states away about what his character does, as he led a rebellion and became a king. That being said, I tailor my game to my players, if I have a group who loves looting dungeons and just rolling dice, then we do. Want to play a group of friends trying to graduate a wizard college? Sounds kickass to me! Nothing takes precedent over anyone's fun. I try hard to cultivate a safe table, when things get heavy, we have safety tools, and if there is ever a problem player, things will be quickly dealt with. Overall, I hope that we can have some adventures that are legen, wait for it.. DAIRY and stories to tell till we all end up in Desolation.
Games played
Game platforms used
Game Master Reviews (7)
Proficiencies
Players say this GM is great at:
Storytelling
World Builder
Knows the Rules
I cannot recommend Chance highly enough as a Dungeon Master! He has been running games for me and my friends for years now, and each session is an absolute blast. Chance is not only incredibly welcoming and open to all kinds of ideas, but he is also a master of world-building, creating a fantastic and immersive setting that draws you in from the very beginning. What really sets Chance apart, however, is his ability to integrate your character into the world in a way that makes you feel like a true hero. Whether you're a veteran player or a complete newcomer, Chance is always ready and willing to help you craft a character that fits seamlessly into his world, and he takes great care to ensure that every player has their moment to shine. I've played a lot of tabletop games in my time, but I've never met a DM quite like Chance. He has an incredible talent for all types of fantasy, and his passion for the game shines through in every session. If you're looking for a DM who is not only skilled and knowledgeable, but also warm and welcoming, Chance is your guy. In short, if you're lucky enough to get the chance to play in one of Chance's games, don't pass it up! He truly is a legend in the world of tabletop gaming, and I feel grateful to have had the opportunity to play under his guidance.
Chancellor is a phenomenal GM. I have played in two campaigns with him and had an absolute blast in both and I will forever cherish the memories I made and continue to make as one of his players. He has built his own incredible world with NPCs I often have to remind myself are not real people, though they feel like it. The empires he builds with his players are astonishing and packed to the brim with lore and rich culture. One of my favorite things at Chancellor’s table is his policy on the rule of cool. Even if you’re rolling low, impressing him with creative and unique ideas and good role play will get you just about as far as a good roll. He is also very thoughtful when it comes to the safety of his players, every session zero I have witnessed with him he makes sure to take into account what his players want more of less of and what topics they are comfortable or uncomfortable covering in his games. I would absolutely recommend Chance as a DM to anyone who is interested in playing an immersive and engaging campaign. 10/10
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