

Chamomile Has Adventures (he/him)
5.0
(2)
4 years on StartPlaying
54 games hosted
Highly rated for: Storytelling, Creativity, Knows the Rules
About me
I've been a professional GM for six years now. For the past ~3 years I ran entirely for established groups, but as those groups have slowly wound down, the time has come for me to spin up some new ones to replace them. Unfortunately, the process for getting new groups has become completely alien to me in the intervening years. Fortunately, I'm still really good at running games, with expansive and high-quality maps, soundtrack, a thorough understanding of game rules, my own library of expansion content for 5e including things like playable vampires and pixies and summoners, and the most important and esoteric art of all: Actually showing up to run the game after the first three weeks once the excitement of a new game has died down. I'm only half-joking about that last one, probably one of my biggest accomplishments is that the majority of people who buy games from me actually complete at least one campaign before the group disbands.
GM Style
My games emphasize two things above others: Verisimilitude and player choice. Verisimilitude meaning I run the game as a believable setting that heavily emphasizes NPCs having their own agenda and existing societies and traditions having inertia. The world is big, people were already living in it before you got here, and while the starting conditions are rigged to make sure you can have a significant impact on things, the setting will not contort itself into pretzels mid-campaign to save you from your mistakes. Player choice meaning the result of the campaign is heavily informed by your actions. My games are not extremely difficult, however it is possible to close yourself off from future options as a result of earlier choices. All your choices matter, not just the ones you make at the very end, which means it will take effort and resources to undo the consequences of things you've done.
Game Master Reviews (2)
Proficiencies
Players say this GM is great at:
Storytelling
Creativity
Knows the Rules
Chamomile is an awesome DM, sessions have been a lot of fun. The setting and use of elaborate roll20 assets (custom module he created), open-ended mission structure with multiple factions, and large-scale cause-and-effect have made for a true sandbox experience few can match. Highly recommend
Cham sets the standard for a good GM. He has an incredible knowledge of various game rulesets and can help guide you through them when needed, and is skilled at making each part of the game really come alive. He has all sorts of improvements he brings to any games he runs, and his homebrew material is always at least as good as anything from a 1st party publisher. I've been spoiled having him as a GM for years and at this point I can't imagine playing with anyone else.
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