My games are about three things: immersive roleplay, player choice, and creative problem solving. Immersive roleplay: I create a world that feels real, where you can make choices that make sense for your character. (using a voice isn't required) Player choice: my games are set up to maximize player agency. It's up to you to balance the risk and reward of your character's actions. Creative problem solving: my games reward creativity over mechanical mastery. I will let you try pretty much anything that makes sense in the context of the world.
I'm an improvisor, actor, and thinker. Quick to make calls at the table. When you're playing with me no one at the table, myself included, can stop to look up a rule. As long as no character dies, no harm, no foul. I expect a lot from my players. It's up to you to drive the game forward. If you wait for it to come to you, well, you'll be waiting a long time.
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Tabletop Roleplaying Games Run by Game Masters
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