Birds_Suck
he/him
5.0
(7)
Timezone
Identity
About Birds_Suck
I have been a dungeon master for 8 years now and a digital artist for 6. I personally draw all the assets, NPCs and monsters/villains in my campaigns. Maps are the next on my list to conquer but most times a few scribbles and a good description is all you need! right? right! I love getting silly and goofing on with my players but will not shy away from serious themes as the core of any story. At the end of the day I'm having the most fun when everyone is giggling and engaged. I prefer using Discord, Theatre of the mind and Roll 20 but I've been experimenting with One More Multiverse. I want to create a safe space for anyone to express themselves. (BIPOC and LGBTQ+ are very welcome.)
At a glance
3 years on StartPlaying
23 games hosted
Highly rated for: Storytelling, Voices, Creativity
$20 per session
Average response time: Under 1 hour
Response rate: 100%
Featured Prompts
I started running games because...
critical roll was really cool. I bought all the books about no one wanted to learn how to play. It took years of convincing and I'm so grateful to be here now. #foreverDM
My favorite shows/movies are
Fullmetal Alchemist Brotherhood Avatar the Last Airbender (I'm not a Korra hater though) American Psycho Thor: Ragnarok Ironman 3 Studio Ghibli - Take your pick, they're all good
When I'm not running games I'm...
painting my warhammer armies, drawing or playing live music at a bar... for money... 'cause that's my job.
How Birds_Suck runs games
My main passion for DnD has been exploring strategies and mechanics that will allow any player (new or experienced) to fully enjoy the system without any of the unnecessary or boring rules. My "homebrews" are more or less just taking and tweaking concepts from different games and editions to create a more seamless and engaging session. I love roleplay and combat over anything else. This is not the place for intricate puzzles or political dramas, however, my goal is to curate the story and encounters to fit the players best. If there's one thing I want players to bring to the table it's a curiosity to explore their characters as they are challenged. From my perspective the environment and conflicts are my job but the fun really comes from the players and their personal stories and objectives.