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1 year on StartPlaying


73 games hosted


Highly rated for: Storytelling, Inclusive, Creativity

About me

Heya! Name's Giorgio, but you probably read that already! I've been playing D&D 5e for the majority of 4 years, 3 of them in which I mastered a campaign on my own. I'm looking for like minded people to have fun, yet serious and story heavy campaign, in which we can all paint a beautiful story we'll remember for the rest of our lives! I'm not a native English speaker, but I've spent part of my life consuming English/American media, and English has become my second language over time, although I can get sloppy sometimes, it's just my Italian side raring to go buck wild! I am quite young, just 22, so I don't have that much life experience, but I believe that my strong love for reading and fictional worlds has led me to experience many different points of view of many different characters. Of course, I'm not saying I'm a master at storytelling, but I give it my best to try and tell good stories. I've been creating and nurturing a homebrew setting from nothing since my first ever campaign. Each time a player creates a new character, a new chapter is added to the book of this world. In order to flesh out both the character and what they're tied to, I tend to ask a series of questions chosen to help the players clear their idea for the character they plan to play: where they come from, who they are born of, their experiences, and much more... My dream as a DM is creating a good story that will remain with the players for a long time, and I hope you'll help me by creating deep and interesting characters that one day may even interact with characters from previous campaigns!

GM style

I can offer a bit of everything based both of player request and campaign played, but my personal DMing style, tends to be heavily set on RP, having sessions that can even have close to no combat. Roleplaying is as important as exploration, and if there are fights, they have to hold meaning! I personally am not a native English speaker, and maybe it's because of that that I can manage to do a great number of voices and tones depending on what character is currently talking. I also tend to pick table rules that streamline and facilitate roleplaying, and make sure that combat isn't a slow drag, but a fluid, fast paced clash.

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