Badger
he/him
5.0
(10)
Timezone
Language
Identity
About Badger
"I have created and destroyed entire universes... Just. For. You." --Badger I've been playing D&D and RPG's for over 40 years. Ever since picking up my first d20 at six years old, I was hooked. I started DMing when I was around 12 for my friends and since then have literally guided and taught and ran games for hundreds of players all over the world. I provide a casual atmosphere with an open table to everyone who wants to contribute to a strong narrative with roleplaying and character development.
At a glance
3 years on StartPlaying
202 games hosted
Highly rated for: Creativity, Teacher, Inclusive
Average response time: 11 hours
Response rate: 100%
Featured Prompts
I became a GM because
I don't know how to do anything else. Exaggerated of course, but I've been running games for so many years that telling stories, describing scenes and interacting as bit characters with people is just what I like to do. In fact, I love it and that is the reason I do it.
My 3 systems I'd bring to a desert island would be
D&D Daggerheart Powered by the Apocalypse
When I'm not running games I'm...
I am building fantasy worlds and drawing maps for them, making maps is a passion of mine.
How Badger runs games
I'm a meat and potatoes kind of guy. In my games, that means that I try to have a good mix of roleplaying and combat (and roleplaying IN combat). Combat tends to be tactical and I make choices based on enemies intelligence, motivations and needs. I also lean toward a more sandbox approach to my games allowing the players and their characters to drive the story (As it should be!!). The world outside the characters purview is not static, it does not wait for the players or their choices and reacts accordingly.
Featured Prompts
I deal with rules issues by...
Acknowledging it, ruling on it and if there is to be a further need for discussion then it happens out of the game and off screen. Rules discussions are not for the table while we are playing.
My games focus on...
Character driven stories where choices are difficult and impactful to the game. NPCs respond in kind to the players choices and the sandbox type games that I run mean that NPCs and Monsters are not level dependent. Players must use their own judgement on running in the face of a more powerful foe.
Rules are...
There to guide the game and give us a framework in which the fantasy world we play in, is defined. I'm a logical minded person, and most things play out as (I feel) they logically would given the framework. That being said, I'm pretty lenient when a player wants to try something cool or interesting.
Badger's ideal table
Players that use their background and characteristics to roleplay out 'real' characters with emotion, flaws and traits. Using all of that to interact with the other characters around them and getting them involved. Players that enjoy challenging combats and obstacles and using their wits and teamwork to overcome them. I reward interesting and unique actions that were unforseen.
Featured Prompts
If you're into ___, you're going to love my table
Character and Party driven stories
I love it when a player
uses a spell or item in a way that it wasn't intended to get through a challenge. As I have played A LOT of D&D, it is a real treat to see someone come up with something I haven't thought of or haven't seen done before.
My table is not the place for...
players that never roleplay or otherwise add to the game and the only time I hear them is during combat. I get that some people are introverts, and seem to sit in the background. This is not what I mean. Some of the best role-players I know are introverts. Meant for those min/max'rs munchkins.
Badger's Preferences
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