Ari Covert banner

Ari Covert

he/him

5.0

(5)

Timezone

America/new York

Language

English

Identity

Neurodivergent

About Ari Covert

What do I offer? Experience: I have played or run games since 1996 when I started with AD&D 2e. I have played or run games in main stream systems like D&D, World for Darkness, Pathfinder, GURPS, FATE, Rifts, etc; smaller independent titles: Star Trek Adventures, Marvel Heroic RPG, My Little Pony Friendship is Magic, etc. As well as playtested brand new games. Friendly: I work with all ages, experience levels, and interests. My goal is to be as entertaining as possible. Flexible: Player driven stories, you determine what is important and I will make sure the world keeps up. Safe: I can handle everything from Rated G to Rated NC-17, although my games tend to be in the PG-13 to R spectrum. Think of what typical Hollywood movies provide. We can discuss what topics will be avoided during session 0. If there are any uncomfortable topics that are missed and come up in play, let me know and I will remove or adjust as needed. You can't have fun if the game makes you uncomfortable. Fun: The most important mantra for my Gaming style. If you are not having fun, let me know and I will adjust.

At a glance

3 years on StartPlaying

14 games hosted

Highly rated for: Storytelling, Creativity, Knows the Rules

Featured Prompts

My 3 systems I'd bring to a desert island would be

Fate because of its rules lite and versatility. I have enjoyed PBtA systems lately, Cowboy World in particular was alot of fun. GURPS since its adherence to details might actually help me survive the island.

How Ari Covert runs games

I make fun the focus, and I will tailor my games to maximize the enjoyment of the players involved. TPKs/Character Death: I avoid TPKs and Character Death whenever possible, I would rather a plot opportunity then a campaign ending. If a character death is agreed to with a player it will be epic. Player driven stories, you determine what is important and I will make sure the world keeps up. Every detail included can be further explored or ignored entirely if it doesn't interest the players. Rules Adherence: I tend toward a flexible style that allows for smoothest gameplay. I try not to let the little nuances slow down the fun. For Content: I include a bit of everything in my games and try to tailor the experience to what the players want. Whether you want puzzles, combat, political intrigue, mystery, exploration, or anything else I adjust accordingly. Additionally, the more backstory you provide the more I will try to tie it into the story. My games tend to be in the PG-13 to R spectrum. Think of what typical Hollywood movies provide. If there are any uncomfortable topics, let me know and I will remove or adjust as needed. You can't have fun if the game makes you uncomfortable.

Ari Covert's ideal table

I have GMed for a variety of tables. I am comfortable with new or experienced players. Players who enjoy variety of games, imaginative styles, and are not sticklers for the rules will enjoy my tables.

Featured Prompts

I think min/maxing...

Is fine and I will cater towards the experience however I prefer players to have fun over trying to "beat" the game.

Ari Covert's Preferences

Systems

Dungeons & Dragons 5e
Pathfinder 1e
Rifts
Call of Cthulhu
Dungeons & Dragons 3/3.5e
Mutants and Masterminds (3e)
Starfinder
Fate
GURPS
Mutants and Masterminds (2e)
Star Trek Adventures - First Edition
Paranoia
Doctor Who RPG
Changeling: The Lost Second Edition
Vampire: The Masquerade Revised Edition

Themes

Game style

Rule of Cool (RoC)