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Devin (Ao)

Devin (Ao) (he/him)

5.0

(1)

Voice Actor

1 year on StartPlaying

6 games hosted

Highly rated for: Voices, Storytelling, Creativity

About me

Hello all to my table, you can leave your hares and horseshoes at the door and enter into mystical fantasy, wear emersion is decided on your own interaction with the world. I pride myself on creative cause and effect's bringing unforeseen boons, or... unintended consequences. As well as creative freedom, I will build a custom world centered on your characters wants and desires to fulfill the quests you all wish to do. Dungeon delver? City builder? Cheese maker? All possible. But the decision in always up to YOU. Teaser: You sit in your creaky chair in the whalers inn. People drink, toast ,morn ,and celebrate the story's that pass though ear. You lean back with a sigh enjoying the revery the the scene, but is cut short by a chill running up your spin. Yours and everyone else's eyes snap in silence toward the inns door. A 7ft man walk in with heavy thuds, his plain brown cloak obscures what is underneath except for a cruel toothy smile. His coal black right hand raises in a upturned palm, almost gesturing, no... taunting. A gravel voice in a hushed tone speaks from the figure. "Who wants to try?" What do you do?

GM Style

I enjoy roleplaying in character with voices and descriptive action. Description can vary depending on group sensitivity, but will ALWAYS be above the belt in terms of "explicit" actions. How to Prepare: A decent microphone is required. Voice chat occurs on my Discord server (free account required). Maps will be hosted on Roll20, which can be run in almost any browser. Content Warning: 1.Violence 2.Death 3.Fun Safety Measures: 1. Session 0 2.Breaks 3.Cheak in's Resources: I allow all official D&D content to be used Ability Score Generation: Standard array or point buy Races & Backgrounds: All official D&D races & backgrounds Starting Items: Standard starting class items, 2 healing potions, 1 uncommon magic item and 1 common magic item found on D&D Beyond. I add 3 variants to how I run my games: 1.Roll 2d20 to attack something with armor -To hit= 10+dex., to break armor is the armor's natural ac. -Attack a goblin with leather armor. -You have +3 str,+2 proficiency= (+5) Roll 15 total on 1st dice and hits, then roll 2nd dice and get a 8 total and misses armor. -So narratively you slashed the goblin's chest, but was unable to cut deep enough to wound. -This adds variation and deeper description to fighting. 2. Movement -Movement is same except adding a "sprint", x5 base speed. -Ex. for normal human= Walk: 30ft,Jog: 60ft,Sprint: 150ft -Tight movement while sprinting reduces movement amount(GM discretion) -Opportunity attacks against sprinter has advantage. -Takes action and bonus action to perform. 3.Ranges for weapons have a 3rd range increment -Very long shot -Ex. for normal shortbow= 80/320/1280 (d20, 2d20 with disadvantage, 3d20 with disadvantage) -Aka, x4 multiplier for a 3rd range with a 3d20 and take lowest number.

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