
Alan (he/they)
5.0
(28)
4 years on StartPlaying
440 games hosted
Highly rated for: Inclusive, Creativity, Storytelling
Average response time: 5 hours
Response rate: 100%
About me
Howdy, I'm Alan and I tend to allow shenanigans at my table! The first time I ever played a role-playing game, we used the manual for Icewind Dale 2, since actual rulebooks were not available in our quaint Polish town. Things have changed since then. I have a beard now! And actual rulebooks. My actual play inspirations are Dimension 20 and NADDPOD. I enjoy crafting stories with my players, designing surprising encounters, and doing silly voices. I strive to mix old-school charm with modern-day sensibilities.
GM Style
What can you expect: ⚒️ Fully automated luxury Foundry modules and maps 🌈 Safe environment for the queer community 🦋Support for people with neurodivergence and disabilities 🌟 Character-focused subplots, crafted specifically for each character 🧝♂️ Multilayered roleplay opportunities 🔥 Unique and well-designed encounters (combat and more) 🎙️ Many voices of varying degrees of silliness
Games played
Game platforms used
Alan's Games
Game Master Reviews (28)
Proficiencies
Players say this GM is great at:
Inclusive
Creativity
Storytelling
Alan is a very kind and thoughtful DM that will work with you to make you feel welcome, safe, and to create whatever character and story arc you'd like to see through. Best for rp-heavy players who want to craft a story, and I cannot recommend him enough. He does terrific voices, has a ton of patience for questions and explanations, and is an all-around good guy. I really couldn't ask for a better DM.
Alan tells a fast-paced yet easy-to-follow story. He comes up with people, places, and events to throw at the party, but then follows the party's lead when game time comes. When the party and/or the dice throw a wrench in his plans, he'll go that new direction instead, wherever it leads. There's always time for PCs to roleplay, and good roleplay can solve problems. As it turns out, these two things instantly make everyone at the table quite a bit better at roleplaying. Which in turn helps everyone get invested in the plot. How do we have time for all this story and roleplay? Simple: we don't do much combat. I don't consider this a negative; combat takes up a lot of time, and without it it's amazing how much you can get done. I have a different game that's all combat, so I get my fill there. Note that your table may vary: Alan offers opportunities for combat when it makes sense, and our party usually chooses a different approach.
What's StartPlaying?
Tabletop Roleplaying Games Run by Game Masters
Find a game to join solo or search for a professional game master for you and your friends/coworkers/family.
Book your session and wait for the Game Master to approve you.
If you don't have a blast with your first game, your next game is on us.