Aidan (he/him)
4.9
(7)
1 year on StartPlaying
75 games hosted
Highly rated for: Visual Aid, Storytelling, Sets the Mood
About me
Hey all! I'm a GM that mostly plays dnd5e and spinoffs of 5e! I tend to run immersive and streamlined games through FoundryVTT, with pretty custom maps, animations and dynamic soundtrack to immerse all my players into my games and cut through to get straight to the fun of TTRPGs I like roleplay, but can also get behind some good combat, so if you're looking for a story-first game, where roleplay is massively encouraged, with a good supplement of combat and danger, you'll like my games. I run things informed by Rules as Written, but not shackled to them, under the right circumstances, will give way to rule of cool. I try to foster an environment where my players know that they can talk to me if they have any concerns. While the game may be serious, I try my best not to be and to make sure my players know I'm always open for a conversation about their characters and the story.
GM Style
I love roleplay, and try to keep combat at a fast pace to keep up the intensity throughout. I'm pretty relaxed, but know when to ramp up the tension to create memorable scenes. I like running roleplay sections in character- I always try to give each character you meet a distinct voice, mannerisms and personality. I also use a voice changer for any of the many characters or creatures you may meet who's sound can't be easily emulated by a human voice.
Games played
Game platforms used
Game Master Reviews (7)
Proficiencies
Players say this GM is great at:
Visual Aid
Storytelling
Sets the Mood
Amazing DM with just incredible amount of work being put into custom maps, voices, and special effects that would blow anyone's mind. He is incredibly friendly and is almost always free for players to chat about their character, story, or even crazy ideas you might have. He is also always in voice chat just to chat hours before the game if he is free and is extremely understanding and patient to everyone while being super chill. Not even kidding, one of, if not the best DMs I have ever had the pleasure of playing with
Aiden's Drakkenheim-themed one-shot was an absolute delight! His dedication to creating an immersive experience was evident in the meticulous prep work and expert utilization of Foundry VTT. From the moment we stepped into the game, the atmospheric details of Drakkenheim came alive, painting a vivid picture of the crumbling city and the areas surrounding it. Aiden's storytelling prowess and vivid descriptions transported us seamlessly into this dark and mysterious world. The intricate details and well-crafted narrative were complemented by Aiden's adept use of Foundry VTT, adding a layer of engagement and dynamism to the session. The maps were not just grids; they were living, breathing spaces that enhanced our exploration and encounters. It was evident that Aiden had put thought into every nook and cranny, making the setting feel both expansive and intimate. Aiden's storytelling had a perfect balance of suspense, drama, and occasional humor, keeping the session engaging and enjoyable throughout. In addition, he made himself readily available to myself and the other players in the days leading up to session to assist with character creation and providing a brief tutorial of his VTT setup prior to the actual session, so that the time we were paying for ran smooth and efficiently. Aiden himself was the pinnacle of a kind and patient Game Master with a level of maturity, dedication and pride in one’s work that results in a masterful presentation. In summary, Aiden's Drakkenheim one-shot was a masterclass in immersive Dungeon Mastering. Their passion for storytelling, combined with the technical finesse displayed through Foundry VTT, created a memorable and thoroughly enjoyable experience for me.
Aidan was great in setting the tone of the game! The map we played on was really great and the music and animations helped immerse me into the game. He knows when to use silence to ramp up the tension and his descriptions are detailed but restrained enough to get the point across while letting the map and our imagination fill in the blanks to keep the game moving
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