
Caradwyn (he/him)
5.0
(6)
2 years on StartPlaying
2 games hosted
Highly rated for: Creativity, World Builder, Knows the Rules
About me
Over 30 years of gaming experience learning and building worlds and character stories from the ground up. Taking equal measures of RP, puzzles, combat and lore and mixing the batch to bake an epic story that interacts with players as a living breathing experience to be nurtured savored and told in loving memory in days to come.
GM Style
Even blend of combat, RP, puzzles and lore to form a unfurling intrigue of story, battle and heroic development for all players with interweaving of backstory to bring each individual player to the forefront for their moment in the spotlight.
Games played
Game Master Reviews (6)
Proficiencies
Players say this GM is great at:
Creativity
World Builder
Knows the Rules
He runs a well-thought-out game because he puts so much into his game worlds. He allows and encourages players to make interesting character background stories then incorporates them into the narrative, so you feel your character is really part of the world! There is a flip side to this as well, because if your character screws up or ignores obligations, it can have repercussions for the character down the road. He allows players to set their pace so if you can form plans and execute them effectively, then you can get a lot accomplished but if you are vague and wishy-washy, it will take longer to get things accomplished. He will nudge players if they seem to be really floundering but mostly leaves it up to them when they are outside of the planned adventures/encounters. In the adventures, he gives solid descriptions and directions but leaves the execution of it up to the players. Overall, he runs a great game I have always looked forward to playing. I have gamed iRL with this GM for better then 20 years, so I know what I am talking about! 😁
There is always something to do. The world is always evolving and the choices you make not only affect your character and party but also the environment. You feel immersed in your own story, and feel like you play a role in everyone elses' story, even with the NPC'S. PS: Avoid the fishing dwarf!
I have played with Caradwyn for a couple of years now. He's a great GM! He creates and communicates an immersive world without dumping a bunch of exposition. He is adaptable to player actions and table mood. He has a firm grasp of the rules of whichever system he's running (I've played in his games with Fantasy AGE, Werewolf 2nd Edition, Shadowrun 2nd Edition and Call of Cthulhu). He is also quite good at teaching the rules system as you go. The games have been a mix of action and combat, roleplay and puzzles. The politics of the world and actions of the power players influence these -- you're not fighting anonymous unmotivated mook #5, you're fighting somebody's agent who is there with a purpose. Even when things don't seem to make sense at the time, they always do in the end. I would not hesitate to spend an afternoon in Caradwyn's game.
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