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Cameron

he/him

5.0

(3)

Timezone

America/edmonton

Language

English

About Cameron

Hey, I’m Cam. I got into PF2e a couple years ago and eventually became curious about GMing. Since then, I’ve run the Beginner’s Box, Malevolence, Outlaws of Alkenstar, and I’m currently running Stolen Fate

At a glance

3 years on StartPlaying

2 games hosted

Highly rated for: Storytelling, Rule of Cool, Creativity

Featured Prompts

I got started GMing...

Back when I was a player, I found I enjoyed watching the story unfold rather than just playing a single part in it. Once I discovered that I could craft a narrative players could truly immerse themselves in, I was set as a forever DM.

My favorite system of all Time is

Pathfinder 2e. Seeing the vast amount of character variations, feats, backstories, and builds you can create is incredibly impressive. Having a system that’s flexible and adaptable to so many scenarios is what makes it ideal for me.

How Cameron runs games

I enjoy creating immersive games where your character matters — where your choices have weight, the world responds logically, and your backstory can naturally weave into the narrative. I aim for tables that feel supportive, collaborative, and meaningful. My games are played on Foundry VTT, no experience necessary. I also have players use Pathbuilder 2e for character creation, and I'm willing to work with players to make sure their characters feel effective even when built from concept first.

Featured Prompts

I once ran a session...

A player once made a piece of counterfeit jewelry and, after a poor Diplomacy roll, got ripped off on the price. Frustrated, they returned to the shop that night and set it ablaze. The fallout — arrest, fines, and long-term consequences — all stemmed from a single bad deal over five silver.

Cameron's ideal table

I like my table to feel cozy and collaborative, with a focus on roleplay and meaningful character choices. I enjoy when players think about how their characters respond to the world and help shape the story. My table fits players who enjoy RP, shared storytelling, and a shared spotlight. I tend to run more RAI (Rules as Intended) and value collaboration on what works best for each table. My games may be less suitable for who prefer heavier combat or prioritize speed over narrative.

Featured Prompts

I love it when a player

build characters from creativity and concept, even when they aren’t “optimal” on paper.

Cameron's Preferences

Platforms