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DMKnight (he/him)





2 years on StartPlaying


Highly rated for: Storytelling, Creativity, Voices

About me

I have been a DM/GM for about 26 years, starting when I was 13 years old. Truth be told, I was bamboozled into the job, but I guess I can now thank my best friend for helping me find my craft. While I consider myself a frustrated writer, I am able to enact my immediate vision - whether it's playing the current narrative to a T, or the adventure scenario planned. I have enough experience in the game to be able to play "anytime, anywhere - at a drop of a hat". While I did consider myself to be fairly straightforward as a GM, I understand that being the cool guy and saying yes to any idea a player can come up with, I also understand that in order to make the story experience memorable, you have to be consistent in your rulings (better yet, know the rules inside-out), and know when to apply pressure and tension into a situation. The higher the stakes, the better. More often than not, the good guys win... But they also lose. This is a crucial differentiator between a lot of GM-types. I rest specifically in the pro-player end of the spectrum, and I aim to tell a meaningful story at each session.

GM style

My preferred style of play is 'player story-driven narratives' . I often elect to review player characters, ask questions, understand their motives and eccentricities whenever possible.

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