To me, DMing is about empowering the players, letting you shape the story by the decisions your characters make or don't make. I promise to use not only my experience both as RPG player as well as DM but also my understanding of board game design to create scenarios that will react to your decisions and provide a memorable experience.
I will prepare situations for the characters to experience and play an active role in, instead of stories with fixed plots or outcomes. Actions the players take will be resolved using dice rolls and rulings, and so will actions taken by the opposing side, both in an out of combat. To provide consistency, I will use house rules that give structure to player actions left vague in the core rulebooks.
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